Transistor @ PAX East 2014 Recap

Posted by Greg Kasavin on April 23, 2014

Our big news going into PAX East this past month was that Transistor is almost done, due out May 20! At the show, we let folks get their hands on a near-final build of the PlayStation 4 version of the game, and got a really great response. Check out our photo gallery below as well as excerpts of some of the coverage!

Supergiant @ PAX East 2014

Transistor Comes to PS4 May 20 – PlayStation Blog
PlayStation Blog

Manipulating Time in Transistor [Video]
GameSpot.com

Ten Minutes of New Transistor PS4 Gameplay [Video]EscapistMagazine.com

The 20 Best Things We Saw at PAXGame Informer

The 4 Best Games of PAX East 2014 [Video]IGN.com

Why Transistor is Looking Better than Ever [Video]IGN.com

Interview with Transistor’s Creative DirectorGeForce.com

Best Indie Game of PAX EastVideo Game Writers

“…you’ll recognize a worthy successor to one of the most beloved indie games of the last generation.” — GameSpot.com

“I want to play more of Transistor right now.” –
GameInformer.com

“Transistor takes the familiar and turns it into something new. The difference between good and great.” — USGamer.net

“…a brilliant way to make a fun and action-packed game starring a character who doesn’t have a background in combat.” — Tom’s Guide

“It had a constantly massive line at PAX, and everyone from the press room to the show floor mentioned it.” –
TechnoBuffalo.com

“Its gameplay is sleek; its electronica-infused audio is stylish; and it’s definitely easy on the eyes.” — SideQuesting.com

“Transistor is even more stunning to behold than Bastion was.” — Den of Geek

“If you enjoyed Bastion and the wonderful storytelling abilities of Supergiant, you’re sure to love Transistor.” — Sub-cultured.com

Transistor Interview [Video]GameEnthus.com

Transistor PAX East 2014 Interview [Audio]Just Press Start

We’re down to the last few weeks of development. We’re very excited to see what everyone thinks of the full game less than a month from now! Until then. […]

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Transistor arrives May 20 on PS4 and PC

Posted by Greg Kasavin on April 10, 2014

Transistor is coming soon!

Mark your calendar for May 20, 2014. In just a few weeks, our next game will be available for the PlayStation 4 and PC!

We’ve been putting the finishing touches on it and think it’s just about ready.

This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We’ll have a near-final build of the game running on the PlayStation 4, which you’ll be able to get your hands on at our booth 892. It was one year ago at PAX East that we showed Transistor for the first time!

We’ll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share, and stay tuned for more:

When is Transistor due out?
Transistor’s release date is May 20, 2014.

What platforms is Transistor coming to?
PlayStation 4 and PC.

Where will I be able to get the game?
On PSN for the PlayStation 4 version, and on Steam or our web site for the PC version.

How much is the game?
Transistor will be sold for $19.99 in North America, and €18.99 / £14.99 in Europe.

Will Transistor be available in my country?
We plan for a worldwide launch. Transistor includes English voiceover and text in English, French, Spanish, Italian, German, Russian, and Brazilian Portuguese.

Can I preorder the game?
Not at this time though we’re looking into it!

Hey are these new screenshots?
Yes! We wanted to show a few more environments without giving away too much. These shots are taken straight from gameplay.

I have more questions.
Sure! Read our Transistor FAQ or send questions to @SupergiantGames on Twitter or here on this web site.

Stay tuned for more, and get ready to play Transistor in the near future! […]

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From Alpha to Content Lock

Posted by Greg Kasavin on March 11, 2014

At the end of last year, we got Transistor to an alpha stage of development, which meant the game was essentially feature-complete and fully playable start to finish. Since then, we’ve been working to get every aspect of that game to a better place. Despite the broad-sounding goal, it’s a pretty meticulous process. We figured we’d give you a brief update on how it’s going!

Transistor - Process Wallpaper
View in: 1920×1080 | 1136×640

In development speak, after alpha, our next big internal milestone is a fun-sounding term called ‘content lock’. Here’s how those are different:

Alpha means the game content is all there and no significant new features are being added. You’re done creating environments, characters, major features, and game systems. The game should be fully playable and expressive of what the full experience is ultimately going to be. In other words, it should be interesting to play and worth playing. If there are major gaps in the design, or the story, or any other aspect, it’s not really alpha.

Content lock means the game is near shipping quality. Like alpha, this can be a moving target. Placeholder assets are gone, and every aspect of the game from the tuning to the timing of the voiceover to runtime performance are getting locked down. The caveats are removed. There’s a big emphasis on testing and refining. After content lock, it’s down to critical fixes or key surgical improvements.

These days we’re zeroing in on that content lock stage. It’s a key point in development that boils down to sweating the details. We promise to tell you more just as soon as we’re ready. In the mean time, don’t be a stranger and visit us on Twitter, and thank you for all your support and enthusiasm for this game! […]

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Happy Holidays from Supergiant!

Posted by Greg Kasavin on December 20, 2013

We’ve been pretty quiet this season, so as the year winds down we wanted to give an update on what we’ve been up to! And show you our festive studio décor‎.

What we’ve been up to, simply put, is making Transistor.

Happy Holidays from Supergiant!
After our reveal of Transistor went over as well as it did back in March, our goal became very clear: to keep doing everything we can to make the full game live up to the first impression. We had our second major showing at E3 a couple of months later, where we announced the game is coming to PlayStation 4 and PC. We had one more big showing planned for this year, which happened at PAX Prime. Then after that, we wanted to hunker down and work on the game for the rest of the year. And that’s exactly what we’ve done.

Right now Transistor is in an alpha state where just about all of the content, systems, and features we have in mind are implemented in some fashion, and the game is playable from beginning to end. It’s where we wanted to be as we head into 2014.

In the coming weeks, we plan to keep testing, tuning, and iterating on every aspect of the game until we think it’s ready to put out there for you to play. We’ll talk more specifics as we get closer to that time. Until then, you can always check in with us on Twitter or Facebook. Stay tuned, happy holidays, and keep in touch!

P.S.: All the merchandise in our Supergiant Store is on sale for the holidays if you’d like to have a look. […]

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Transistor @ PAX Prime 2013 Recap

Posted by Greg Kasavin on September 6, 2013

We’re back from our big trip to Seattle where we let many hundreds of people get their hands on our latest build of Transistor. Three years ago, we showed Bastion in public for the first time as part of the PAX 10, and this show has been special to us ever since. As we dive back into development, we wanted to share some of the highlights from the show:

Supergiant @ PAX Prime in Photos
Have a look at dozens of photos we snapped from our booth and other related events at the show.
Supergiant at PAX Prime 2013

One of the things we love about PAX is it’s an opportunity to have our whole team in the same place at the same time. Not only that, the sheer number of people willing to come visit us and wait through a 2-hour line just to play our game is something we still can’t get used to.

Latest Media Impressions of Transistor
We showed an updated build at PAX Prime, featuring a number of improvements on what we let people play at PAX East and E3. Here are links to some media impressions of how the game is shaping up!

“Transistor had us all sorts of excited at PAX Prime.” — Destructoid

Video: “Transistor – Sharp Combat and Aesthetics” — GameSpot

“Whereas Bastion played it relatively safe with its gameplay, Transistor is an entirely new combat experience.” — GamesRadar

“Managed to play it before I said goodbye to PAX 2013. I’m so thankful I did. Blew me away.” — VGRevolution.com

“…in Transistor the player has a very different relationship to the voice-over character.” — Polygon

“A moody, melodic score complements Supergiant’s luscious visuals” — PlayStation.com

“With a unique story and gameplay, Transistor is something to look forward to.” — ScrewAttack.com

“Transistor oozed charm from the moment I moved Red around the map.” — Indie Game Insider

“Transistor is shaping up to be an atmospheric masterpiece.” — GameRanx.com

“Transistor was basically my game of PAX 2013 and I hope you go and check it out if you get the chance.” — Twinfinite.net

“Transistor is definitely one of […]

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Transistor @ PAX Prime This Week!

Posted by Greg Kasavin on August 28, 2013

In less than a day, all of us from Supergiant will be in Seattle for PAX Prime, where we’ll be showing off the latest build of our next game! After the fantastic response we got to our debut at PAX East followed by E3, we’re eager to show you all the progress we’ve made. Here’s what’s happening with us at PAX:

Supergiant Booth #3010: Come Play Transistor & Say Hi
We’re right on the 4th Level of PAX Prime this year, next to our friends at The Behemoth and SpyParty, so come on down during show hours and play our game! Our latest build of Transistor is quite a bit farther along than what we’ve shown at PAX East and E3.

Keen-eyed players who’ve kept close tabs on what we’ve revealed so far should spot a variety of improvements across the board, including new systems for unlocking and installing special plug-ins that modify the Transistor’s functions in a variety of ways.

Now Available: Transistor ‘Cloudbank’ Art Print & 24″ x 36″ Poster
We’re pleased to offer two new Transistor-themed items in our online store, which will make their debut this week at PAX Prime!

Transistor 'Cloudbank' Art Print Transistor 24" x 36" Poster

First is the Transistor ‘Cloudbank’ Art Print ($14.99), based on one of the very first concept pieces Jen created for Transistor’s protagonist. Second is a full-size Transistor 24″ x 36″ Poster ($19.99), based on the artwork Jen created for the game’s debut earlier this year. As an option, these are available signed by Jen. Check the store descriptions for more details!

Saturday 1pm: 10 Questions with Supergiant Games Q&A Panel
Hosted by the Academy of Interactive Arts and Sciences, this Q&A panel will delve into what life is like at Supergiant, everything from our origins to our experiences working on our current project. If you’re a PAX attendee, please come by the Serpent theater for some full-on Supergiant navel gazing! The full description of the session is right here.

Saturday 11am: Darren at the Official Harmonix Podcast
Earlier that day our composer and audio director Darren Korb will be among […]

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Saturday 10am PT: Bastion Anniversary Live Stream

Posted by Greg Kasavin on July 18, 2013

Update: A great big thank-you to everyone who tuned in for our live stream! We ended up playing through the entire game. The recording is archived on our Twitch.tv channel page.

* * *

Two years ago on July 20, our first game Bastion launched on Xbox LIVE Arcade. We wouldn’t be here right now if not for your support and the game’s continued success. So, to mark the occasion, we thought we’d try something new: Starting at 10am Pacific this Saturday, we invite you to join us for our Bastion Anniversary Live Stream! (Follow us on Twitch.tv to get a reminder.)

Watch live video from supergiantgames on www.twitch.tv

During the event, Amir and I will be playing through Bastion live from Supergiant’s HQ while providing the weirdest, most interesting developer commentary we can think of. We’ll be reminiscing about the making of the game and the choices we made along the way, and no doubt be spilling lots of never-before-heard trivia and incredible useless facts!

Speaking of weird Internet video of Bastion, we’ve also just posted our policy on Let’s Play videos and other video content based on our games. Please read it in full if it applies to you but the short version is, you’re welcome to create Let’s Play-style videos of our games and monetize them if you want.

Hope you check out our very first live stream. And happy birthday, Bastion! […]

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Policy on Let’s Play Videos

Posted by Supergiant Games on July 18, 2013

We often get emails from video content creators asking our permission to create and monetize videos about Bastion. We wanted to come up with a clear stance on this to save everyone the trouble of ever having to ask us about it again. Our stance is this:

You’re welcome to create Let’s Play-style videos of our games and monetize them if you want.

In more detail: Supergiant Games permits you to create free or ad-supported videos (including Let’s Plays, speed runs, reviews, commentary, and so on) using captured or streamed video from Supergiant Games’ video games. You do not need to request written permission to create such content.

Additional written permission from Supergiant Games is required for any use of Supergiant’s art, music and audio content outside of captured in-game footage (please e-mail support@supergiantgames.com with any such requests).

Should you decide to post videos containing Supergiant content, we request that you provide a functional link to our site or a product page for the version of the game used in the making of said content.

Links:

• Bastion on Steam
• Bastion on Xbox LIVE Arcade
• Bastion on the App Store
Supergiant Games

Please note we reserve the right to update this policy without notice or liability. If you have further questions about this policy, please contact support@supergiantgames.com.

Thanks to all you video content creators out there for thinking of us. […]

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Transistor Earns 15+ Award Nominations @ E3 2013!

Posted by Greg Kasavin on June 25, 2013

We survived our exciting trip to the 2013 Electronic Entertainment Expo, where we let lots of people get their hands on Transistor for the first time. Turns out a bunch of them liked it! See below for links to what people said about the game, or check our E3 photo gallery on Facebook for a glimpse of our trip. In the meantime, much as we loved basking in the neon light of E3, it feels good to be back to work! We’re in the thick of development and look forward to making good progress this summer.

//E3 Awards & Award Nominations//

Game Critics Awards – Best Downloadable Game

Game Informer – Best Downloadable Game

Polygon – Editor’s Choice Selection

Destructoid – Game of the Show (Nominee)

Yahoo! Games – Best of E3 2013 Selection

TIME Techland – Most Intriguing Narrative

IGN – Best PlayStation 4 Game (Nominee), Biggest Surprise (Nominee)

The Nerdist – Best Downloadable/Indie Game

Electric Playground – Best Indie Game

Game Revolution – Best of E3 2013 Selection

The Escapist – E3 2013 We Love It Award

RPGFan.com – Best Action RPG

Digital Trends – Best Digital Download (Nominee)

GamingIllustrated.com – Best of E3 2013 Selection

SideQuesting.com – Best of E3 2013 Selection

Gaming Excellence – Best Downloadable Game (Nominee)

Hardcoregamer.com – Best PlayStation 4 Game (Nominee), Best Indie Game (Nominee)

STFUandPlay – Best 2D Action Game

* * *

//E3 Preview Highlights//

Transistor Coming to PS4 -PlayStation Blog

“The game plays beautifully.” -Game Informer

“Supergiant’s Transistor is looking magnificent.” -Rock Paper Shotgun

“Our socks were charmed clean off.” -GamesRadar.com

“Transistor was easily my Game of the Show.” -DidNotFinish.com

“Transistor players must unravel the relationship between Red and her weapon.” -Polygon.com

“Transistor hits you with style as soon as the E3 demo begins.” – PlayStationLifestyle.net

“Supergiant Games left a lot of people thirsty for this game after playing the demo.” -Examiner.com

Transistor E3 Interview -NerdLuster.com

Transistor – GameSpot Stage Demo -GameSpot.com

“Transistor seems to showcase the same dedication and consistency of presentation that made Supergiant a favorite after […]

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Transistor Coming to PS4 and Steam

Posted by Greg Kasavin on June 10, 2013

One of the most common questions we get about our next game is, which platforms is it coming to? Today we’re excited to have a specific answer for you at last: When Transistor is released sometime early next year, it will be available day one for PlayStation 4, and for PC on Steam. We plan to bring the game to Linux and Mac afterwards, and haven’t ruled anything out beyond that.

It’s no coincidence we’re making this announcement now during the week of the big Electronic Entertainment Expo in Los Angeles. Sony gave us the opportunity to show our game in their booth this week, where we’ll be on hand with an early playable build. After an amazing PAX East, it’s going to be great letting a whole new slew of players try the game at E3 — but back to the topic at hand!

Even before we announced Transistor earlier this year, we’d been giving a lot of thought to which platform or platforms would make the best home for the game. It’s a big decision that can influence aspects of the game’s design and can ultimately have a lot to do with its overall success. By focusing on the PlayStation 4 and PC as our launch platforms, we think we’ll be able to reach many of our existing fans right from the start, while letting us focus on delivering the best game possible at launch.

You may know that our first game, Bastion, is available for more than six different platforms at this point. But it started on just one. We were still working on new versions of Bastion more than a year after the initial launch on Xbox LIVE Arcade. The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, […]

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