Note: π’ indicates a change inspired by community feedback! Our latest patch notes are below:
Post-Launch Patch - March, 2021
This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!
Infernal Arms, Aspects, & Abilities
π’ Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably
Boons & Blessings
β’ Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
β’ Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)
Foes & Encounters
π’ Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake
Voice & Narrative
β’ Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
β’ Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
β’ Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
π’ Other minor fixes
Miscellaneous
π’ Various fixes and improvements to localized text in different languages
β’ Added several names to Localization, Translation, and Special Thanks in the Credits
Bug Fixes
π’ Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
π’ Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
π’ Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
β’ Other minor fixes
Quote of the Patch
'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott
Post-Launch Patch - February 2, 2021
We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!
Infernal Arms, Aspects, & Abilities
π’ Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected
Boons & Blessings
β’ Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
β’ Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity
Foes & Encounters
π’ Wringer: fixed issue where they sometimes attacked through obstacles
β’ Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes
Voice & Narrative
π’ Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
β’ Fixed several rare issues where certain subplots or affinity events would not occur as expected
β’ Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
π’ Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Improved detection for DualSense controllers for some systems
β’ Improved controller support with systems running macOS Big Sur
β’ Improved Switch Pro controller support (default inputs now match the console; please check your bindings)
π’ Various fixes and improvements to localized text in different languages
β’ Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
β’ Version number on the main menu now fades out smoothly when loading a game
β’ Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
β’ Various minor memory optimizations
π’ Minor text fixes, updates, and clarifications
Bug Fixes
π’ Fixed several rare crashes and hangs
π’ Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
π’ Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
β’ Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
β’ Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
β’ Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
β’ Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
β’ Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
β’ Fixed a minor visual issue when certain characters' affinity gauges are unlocked
β’ Fixed minor issues with some visual effects for the Final Boss
β’ Other minor fixes
Quote of the Patch
'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)
Post-Launch Patch - December 1, 2020
This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing Hades!!
Infernal Arms, Aspects, & Abilities
β’ Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
β’ Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
β’ Adamant Rail (Eris Aspect): reduced duration of bonus damage effect
Boons & Blessings
β’ Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
β’ Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
β’ Athena's Aid: reduced scaling from Poms
β’ Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
β’ Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
β’ After Party (Dionysus): improved scaling from rarity
β’ Black Out (Dionysus): adjusted requirements for this to be offered
β’ Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
β’ Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity
Daedalus Hammer Upgrades
β’ Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
β’ Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
π’ Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)
Keepsakes & Items
π’ Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
β’ Myrmidon Bracer (Achilles): now also works vs. trap damage
π’ Skull Earring (Megaera): increased active threshold
β’ Shattered Shackle (Sisyphus): increased power level
β’ ----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate
Mirror of Night
β’ Abyssal Blood: increased power level
Level Design & Environments
β’ Minor fixes and improvements to several chambers
Art & Visual FX
β’ Added unique visuals for the Aspect of Eris damage boost
β’ Minor improvements to Final Boss intro animation
Music & SFX
β’ Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
β’ Updated sound for big slow radiating blasts generated by certain attacks
β’ Added emote for when the Minotaur sets up the 'Bull Horn' combo attack
Voice & Narrative
β’ Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
β’ Increased priority of Zeus events required for the epilogue
β’ Increased priority of Orpheus events once you've started playing the Splendid Lyre
β’ Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
β’ Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
β’ Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
π’ Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Updated in-game flow when syncing cloud saves (Epic Games Store version)
β’ Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
π’ Various fixes and improvements to localized text in different languages
π’ Minor text fixes, updates, and clarifications
Bug Fixes
β’ Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
β’ Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
β’ Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
π’ Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
π’ Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
π’ Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
π’ Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
π’ Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
β’ Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
β’ Other minor fixes
Quote of the Patch
'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)
Post-Launch Patch - October 27, 2020
This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!
Infernal Arms, Aspects, & Abilities
β’ Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
π’ Twin Fists (Talos Aspect): increased duration of Magnetized effect
π’ Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
β’ Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed
Boons & Blessings
β’ Thunder Dash (Zeus): increased scaling from Poms
β’ Second Wave (Poseidon): adjusted requirements for this to be offered
β’ Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
β’ Calculated Risk (Athena x Dionysus): increased power level
β’ Crush Shot (Aphrodite): increased scaling from Poms
β’ Passion Dash (Aphrodite): increased area of effect and scaling from Poms
Daedalus Hammer Upgrades
β’ Dash Nova (Blade): now offered while using Aspect of Arthur
β’ Twin Shot (Bow): reduced penalty to max. range
π’ Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
β’ Heavy Knuckle (Fists): increased damage
Foes & Encounters
β’ 'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
β’ Wretched Thug: slightly reduced appearance rate
π’ Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw
Voice & Narrative
β’ Adjusted requirements for several miscellaneous Hermes events that were never playing
π’ Minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
π’ Slightly increased chance to find Fishing Points in Chaos
π’ Adjusted timing of when gameplay timer pauses while opening the Codex
Bug Fixes
π’ Fixed various additional crashes reported by players
π’ Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
π’ Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
π’ Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
π’ Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
π’ Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
π’ Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
π’ Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
π’ Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
β’ Fixed a minor animation issue when Bloodless foes started moving after attacking
β’ Other minor fixes
Quote of the Patch
Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)
Post-Launch Patch - October 13, 2020
This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!
(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at our official Discord for full notes.)
Quote of the Patch
'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)
Patch 048: The v1.0 LAUNCH Update - September 17, 2020
At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!
Highlights
β’ The True Ending: discover what awaits Prince Zagreus at the end of his journey
β’ New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
β’ Extremer Measures: can you withstand the full unbridled power of the Final Boss?
β’ New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
β’ New Keepsakes: get not one but two powerful, new Keepsakes... but from whom?
β’ New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
β’ New Artwork: new visual effects, renovated chambers, and updated animations abound
β’ Expanded Story: new narrative events with every character, and thousands of new voice lines
Achievements
β’ Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).
General Gameplay
π’ Increased Darkness rewards when vanquishing Bosses
π’ Increased Darkness and Gemstone rewards from Elite encounters
β’ You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion
Infernal Arms, Aspects, & Abilities
β’ Stygian Blade: adjusted Dash-Strike recovery and input buffering
β’ Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
π’ Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
β’ Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
β’ Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch...)
β’ Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
β’ Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
β’ Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
β’ Adamant Rail (Eris Aspect): increased damage bonus
β’ Adamant Rail (Hestia Aspect): now easier to manually reload after firing
β’ Adamant Rail (L------ Aspect): Bombs no longer block pathing
Boons & Blessings
β’ Thunder Dash (Zeus): improved scaling from rarity
β’ Electric Shot (Zeus): reduced scaling from Poms
β’ Zeus' Aid: reduced damage
β’ Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
β’ Razor Shoals (Poseidon): increased damage
β’ Wave Pounding (Poseidon): increased damage bonus
β’ Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
β’ Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
β’ Parting Shot (Athena x Aphrodite): increased damage bonus
β’ Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
β’ Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
β’ Crush Shot (Aphrodite): reduced scaling from Poms
β’ Urge to Kill (Ares): increased power level
β’ Dire Misfortune (Ares): improved scaling from rarity
β’ Curse of Vengeance (Ares): improved scaling from Poms
β’ Blood Frenzy (Ares): increased power level
β’ Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
β’ Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
β’ Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
β’ Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
β’ Hunter's Dash (Artemis): reduced scaling from rarity
β’ Fully Loaded (Artemis): adjusted requirements for this to be offered
β’ Black Out (Dionysus): adjusted requirements for this to be offered
β’ Demeter's Aid: reduced scaling from Poms
β’ Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
β’ Greater Evasion (Hermes): reduced power level
β’ Hyper Dash (Hermes): reduced scaling from rarity
β’ Bad News (Hermes): adjusted requirements for this to be offered
Daedalus Hammer Upgrades
β’ Rending Claws (Fists - Hidden Aspect): new! Dash-Upper makes foes slower and take more damage
β’ Snap Nova (Blade): cut from game; replaced with...
β’ Dash Nova (Blade): new! Lunge forward during your Special and briefly become Sturdy
β’ Piercing Wave (Blade): increased damage
β’ Perfect Shot (Bow): increased damage
β’ Charged Volley (Bow): increased damage
β’ Serrated Point (Spear): slightly increased Dash distance penalty
β’ Quake Cutter (Fists): increased damage; now applies Boon effects
π’ Hazard Bomb (Rail): increased damage
Foes & Encounters
β’ Fixed Thanatos sometimes showing up too frequently in Tartarus (as a result of using Infernal Gates)
β’ Increased falling rubble damage to foes
β’ Increased maximum money value earned from slaying foes in Survival encounters
β’ Increased Darkness given by Sisyphus
β’ Slightly reduced Well of Charon appearance rate
β’ Slightly reduced Infernal Trove appearance rate; increased resource reduction speed
β’ Reduced damage Bosses take from using Deflect effects against them
β’ Wringer: significantly increased speed of Elite version
β’ Tisiphone: this battle now has one fewer phases
β’ Slam-Dancer: now has a death weapon similar to the Burn-Flinger
β’ Spreader: reduced appearance rate of Elite version
β’ Gorgon: increased sight radius
β’ Dracon: increased sight radius
β’ Skull-Crusher: adjusted hitbox of its nova attack under the effect of Middle Management (Pact)
β’ Asphodel Barge of Death: added alternate encounter under the effects of Middle Management (Pact)
β’ Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
β’ Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
β’ Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
β’ Soul Catcher: increased health
π’ The Minotaur: whirlwind attack telegraphs more distinctly while under Extreme Measures (Pact)
β’ Theseus: each Olympian's aid also imbues his spear with special properties
β’ Theseus and The Minotaur: they have learned a new tag-team maneuver (once you reach a certain point...)
β’ Final Boss: added variant of this battle while under Extreme Measures (Pact); no longer susceptible to Charm effects during beam attacks; summoned urns now easier to target using mouse controls; Deflect effects now cause ranged projectiles to drop rather than destroying them
β’ Optional Boss: fixed Deflect effects causing Backstab damage
Mirror of Night
β’ Thick Skin: increased Darkness cost
β’ Fiery Presence: increased power level
β’ Privileged Status: increased Darkness cost
β’ Abyssal Blood: fixed issues preventing this from working as described
β’ Dark Foresight: fixed issues that made this less effective than described
β’ Fated Authority: reduced max. rank; significantly reduced cost (invested Darkness will be refunded)
β’ Fated Persuasion: significantly reduced cost (invested Darkness will be refunded)
Keepsakes
β’ Added not one but two new Keepsakes to discover
π’ Companion Fidi (Dusa): increased duration before summoned companion departs
β’ Companion Shady (Sisyphus): removed variance in dropped rewards
Pact of Punishment
π’ Extreme Measures: increased Heat for third rank; added fourth rank (requires a certain Contractor item)
π’ Benefits Package: capped Savior Perk invulnerability rate; reduced spawns from Popper Perk
β’ Tight Deadline: your time no longer resets between regions; clearing regions adds more time
House Contractor
β’ Adjusted costs of various items (costs are lower, for the most part)
β’ Codex Index: new! Lets you view each Olympian's Boon List (while browsing the Codex or choosing Boons)
π’ Vanquisher's Keep: new! Earn bonus Gemstones from vanquishing Underworld bosses
β’ Extremer Measures: new! Unlock this brutal variant of the Final Boss (once you reach a certain point)
β’ Decorative Themes: new! Revealed in the late-game, these 6 different themes alter the look of the UI
π’ Once purchased, you can now deactivate Shortcut, Great Hall
Resources Director
β’ new! Revealed in the late-game, this shade lets you trade excess resources for a fancy Badge! These are cosmetic decorations for your Life Total UI.
Fated List of Minor Prophecies
β’ The Reluctant Musician: new! Release Orpheus from solitary confinement (if you haven't already met him)
β’ Power Without Equal: Discover all Legendary Boons
β’ The God-Like King: new! Bring the Fists' Hidden Aspect to the surface
β’ F----- R------: new! Complete the epilogue of the story
π’ Increased Gemstone rewards for many prophecies
β’ Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect
Permanent Record & Security Log
π’ The Permanent Record now shows Clears, Best Time, and Best Heat for everything
π’ You now can press and hold to rapidly scroll through Security Log escape attempts
Level Design & Environments
β’ Added new environments related to the true ending...
β’ You now can enter the locked chamber in the House of Hades (under certain conditions)
β’ Adjusted camera height in some chambers
β’ Fixed Zagreus appearing at incorrect scale in several chambers
β’ Other minor fixes and improvements to various chambers
Art & Visual FX
β’ Updated main menu art, animations, and logo
β’ Updated Zagreus animation when jumping down at the start of an escape attempt
β’ Updated Zagreus animation when he is defeated
β’ Updated several Zagreus animations using the Stygian Blade
β’ Updated textures and animations for Lord Hades while toiling in the House
β’ Updated Orpheus character model (specifically, his lyre)
β’ Updated artwork in inter-region chambers
β’ Updated artwork in an early chamber in Tartarus, as well as the opening chamber
β’ Updated artwork in the fountain chamber in Elysium
β’ Updated artwork in the Asphodel Barge of Death
β’ Updated textures for various foes in Tartarus
β’ Updated firing effects for Witches
β’ Updated death animation for Wretched Sneak
β’ Updated Bone Hydra neck and base art and visual effects
β’ Updated look of Wave-Maker projectiles (and similar effects)
β’ Updated Dracon visual effects while burrowing
β’ Updated textures for Satyrs
β’ Updated Tiny Vermin death presentation
β’ Updated Final Boss visual effects
β’ Updated visual effect when Achilles and Orpheus leave the scene in certain events
β’ Updated on-hit animations for Exalted
β’ Updated Theseus pre-fight animations
π’ Updated visual effect for Fishing Points, making them easier to spot
β’ Updated visual effects on Flame Wheels
β’ Updated phase-in animation for Megagorgon
β’ Updated visual effects for Punishing Sweep effect using Spear (Hades Aspect)
β’ Updated icon for Bone Hourglass (Charon)
β’ Updated visual effects for bonus shields using Shield (Chaos Aspect)
β’ Updated visual effects for Magnetic curse using Fists (Talos Aspect)
β’ Added visual effect when foes are struck by Charm effects
β’ Added visual effects for Power Shot-style abilities granted by Daedalus Hammers
π’ Added visual effects for when foes' projectiles are hit using Deflect effects
π’ Added visual effect for Billowing Strength (Zeus)
π’ Added distinct effects for Broken Spearpoint (Fallen Warrior) and Divine Protection (Athena)
β’ Added distinct visuals to locked exits in inter-region chambers
β’ Minor updates to several images in the Codex
β’ Many other visual fixes and improvements
Menus & UI
β’ Updated look of floating text messages in most in-game contexts
β’ Updated look of the Controls screen
β’ Updated look of timer while using Tight Deadline (Pact)
β’ Updated look of sidebar art while playing in ultrawide resolutions
β’ Updated icons in the biome map travel sequence
β’ Updated presentation when maxing out a Talent in the Mirror of Night
β’ Updated presentation when entering the Temple of Styx main hall for the first time
β’ Updated look of damage preview using the Rail's Bombard special
β’ Updated look of various button prompts
β’ Slightly increased text sizes in various contexts for improved readability
β’ Improved menu navigation using controller input
β’ Opening the Codex no longer requires pressing and holding the command
β’ Version number no longer appears onscreen during gameplay (only in the main menu)
π’ Various fixes to Bloodstone ammo indicators using Aspect of Hera and Aspect of Beowulf
β’ Unified look of Side Hustle (Hermes) and Golden Touch (Mirror) text
β’ Fixed various formatting and text spillover issues in some languages
β’ Other minor fixes, changes, and improvements
Music & SFX
β’ Added five new music tracks! Listen for them in Asphodel, Elysium, and beyond...
β’ Added sound effects for Fists' Hidden Aspect
β’ Added sound effects for Rare Crop (Demeter) activating
β’ Updated sound effects for various Final Boss attacks
π’ Reverb in the House of Hades gradually dampens as you fill the place with House Contractor items
π’ Weapon charge-up sounds pitch faster or slower based on the charge duration
β’ Updated ambient sounds on the Asphodel Barge of Death
β’ Updated combat emotes for the Minotaur
β’ Updated sound effects on explosive upgrades from Daedalus Hammers
β’ Updated sound effects for Voidstone invulnerability pulse
β’ Updated sound effects entering Chaos Gates
β’ Updated impact sounds using Electric Shot (Zeus) and Shield (Zeus Aspect)
β’ Updated sound effects when fulfilling prophecies related to Hidden Aspects
β’ Updated footstep sound effects while walking on various rugs
β’ Other minor changes, fixes, and mix improvements
Voice & Narrative
β’ Added one last new character to meet...
β’ Added many new narrative events, with some for every character (with more than 3,000 new voice lines!)
β’ Added many new Zagreus voice lines to various contexts for additional variety
β’ Added Zagreus voice lines to some contexts (e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)
β’ Added Codex entries for Zagreus, a new location, and more
β’ Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
β’ Added a number of new Inspect Points to various locations
β’ Added alternate portraits for a couple of characters
π’ Updated requirements and priority for various character subplots (these should advance more reliably)
π’ Updated requirements and other minor changes and improvements to various narrative events
π’ Fixed Theseus and the Minotaur sometimes lamenting one another's demise while already dead
β’ Updated various older voice lines
β’ The second flashback sequence can now occur several escape attempts earlier
β’ Lord Hades will eventually take a brief recess from judging shades (then begin again...)
β’ You now can listen to many conversations between other characters from farther away
β’ Sometimes, Hypnos will be awake and ready to greet you as per his job description
β’ The Wretched Broker and Megaera react to being the Featured Houseservant
β’ Added several missing subtitles
β’ Fixes and tuning to various contextual voice events
Miscellaneous
β’ Integrated additional technical optimizations that should improve performance for some players
β’ All text should be fully translated in all languages! To our vigilant Community Translators, thank you!!
β’ Removed Development Roadmap, now that we have exited Early Access and launched v1.0
β’ Added support for Cloud Saves (Epic Games Store version)
β’ Added stickers for each character to the Keepsakes Screen (once you have forged a bond with them)
β’ Added objective hints for revealing Weapon Aspects for the first time
β’ Updated presentation when unlocking a character's Affinity Gauge
β’ Updated presentation when forging bonds with each character
β’ Updated presentation when revealing Weapon Aspects for the first time
β’ Updated ordering of Keepsakes in the Keepsakes Screen (now that all of them are implemented)
β’ Updated text position during Death Defiance presentation
β’ Clarified text on Boons and Upgrades that affect base damage (as opposed to adding damage bonuses)
β’ Adjusted size of Bone-Raker relative to other Bloodless
π’ You now can select the Mouse Wheel when remapping controls
π’ The sound effect for Fishing Points plays slightly sooner after encounters
β’ Slightly reduced frequency of crowd reactions in the final chamber in Elysium
β’ The Featured Houseservant Board in the House of Hades starts off looking bare-bones...
β’ You now can no longer fish in Thanatos encounters before he appears
β’ The Supportive Shade in the final chamber in Elysium now emotes when addressed by Zagreus
β’ Removed occasional 'Perfect Landing' text when beginning escape attempts
β’ Added more variety to messages when circumventing Cerberus in the Temple of Styx
β’ In the House Contractor, a message appears under Court Music before it's available
β’ Zagreus will not appear to take damage while entering a Chaos Gate with the Cosmic Egg (Chaos)
β’ Added several new Victory Screen Commendations
β’ Updated Credits
π’ Various text fixes, updates, and clarifications
Bug Fixes
β’ Fixed various issues with environment art layering incorrectly
β’ Fixed subplot between Achilles and the Fallen Warrior sometimes not advancing correctly
β’ Fixed voice lines not playing when opening the Codex entry for the Fallen Warrior for the first time
β’ Fixed Bloodstone ammo sometimes not regenerating as expected using Stygian Soul (Mirror)
β’ Fixed golden flecks in the House of Hades not sparkling
β’ Fixed an issue where Infernal Troves could be activated twice
β’ Fixed visual issues where Chill effects could make other visual effects too bright
β’ Fixed combat messages not playing correctly when foes are slain by falling rubble
π’ Fixed Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
π’ Fixed Companion Fidi (Dusa) summon becoming trapped outside of the environment vs. Tisiphone
π’ Fixed an issue where losing a Death Defiance while fishing froze you in place
π’ Fixed Heaven's Vengeance (Zeus) not interacting correctly with Vengeful Mood (Zeus x Ares)
β’ Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a Boon
β’ Fixed visual effects while using Rocket Bomb (Daedalus - Rail)
β’ Fixed Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the Tiny Vermin
β’ Fixed damage fall-off effect not playing on small life bars
β’ Fixed stun reaction presentation occurring while immune to stun effects
β’ Fixed a visual issue where Aspect of Beowulf and Aspect of Rama attack sparkles became disjointed
β’ Fixed instances of incorrect button prompts displaying using certain controllers
π’ Many, many, many other minor fixes
Quote of the Patch
'The labyrinth was then built by an eminent master-craftsman,
Daedalus, who had obscured all guiding marks and designed it
to cheat the eye with bewildering patterns of tortuous alleys.'
~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)
Patch Notes Archive
For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).
Post-Launch Patch - March, 2021
This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!
Infernal Arms, Aspects, & Abilities
π’ Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably
Boons & Blessings
β’ Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
β’ Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)
Foes & Encounters
π’ Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake
Voice & Narrative
β’ Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
β’ Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
β’ Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
π’ Other minor fixes
Miscellaneous
π’ Various fixes and improvements to localized text in different languages
β’ Added several names to Localization, Translation, and Special Thanks in the Credits
Bug Fixes
π’ Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
π’ Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
π’ Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
β’ Other minor fixes
Quote of the Patch
'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott
Post-Launch Patch - February 2, 2021
We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!
Infernal Arms, Aspects, & Abilities
π’ Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected
Boons & Blessings
β’ Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
β’ Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity
Foes & Encounters
π’ Wringer: fixed issue where they sometimes attacked through obstacles
β’ Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes
Voice & Narrative
π’ Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
β’ Fixed several rare issues where certain subplots or affinity events would not occur as expected
β’ Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
π’ Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Improved detection for DualSense controllers for some systems
β’ Improved controller support with systems running macOS Big Sur
β’ Improved Switch Pro controller support (default inputs now match the console; please check your bindings)
π’ Various fixes and improvements to localized text in different languages
β’ Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
β’ Version number on the main menu now fades out smoothly when loading a game
β’ Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
β’ Various minor memory optimizations
π’ Minor text fixes, updates, and clarifications
Bug Fixes
π’ Fixed several rare crashes and hangs
π’ Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
π’ Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
β’ Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
β’ Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
β’ Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
β’ Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
β’ Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
β’ Fixed a minor visual issue when certain characters' affinity gauges are unlocked
β’ Fixed minor issues with some visual effects for the Final Boss
β’ Other minor fixes
Quote of the Patch
'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)
Post-Launch Patch - December 1, 2020
This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing Hades!!
Infernal Arms, Aspects, & Abilities
β’ Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
β’ Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
β’ Adamant Rail (Eris Aspect): reduced duration of bonus damage effect
Boons & Blessings
β’ Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
β’ Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
β’ Athena's Aid: reduced scaling from Poms
β’ Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
β’ Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
β’ After Party (Dionysus): improved scaling from rarity
β’ Black Out (Dionysus): adjusted requirements for this to be offered
β’ Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
β’ Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity
Daedalus Hammer Upgrades
β’ Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
β’ Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
π’ Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)
Keepsakes & Items
π’ Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
β’ Myrmidon Bracer (Achilles): now also works vs. trap damage
π’ Skull Earring (Megaera): increased active threshold
β’ Shattered Shackle (Sisyphus): increased power level
β’ ----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate
Mirror of Night
β’ Abyssal Blood: increased power level
Level Design & Environments
β’ Minor fixes and improvements to several chambers
Art & Visual FX
β’ Added unique visuals for the Aspect of Eris damage boost
β’ Minor improvements to Final Boss intro animation
Music & SFX
β’ Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
β’ Updated sound for big slow radiating blasts generated by certain attacks
β’ Added emote for when the Minotaur sets up the 'Bull Horn' combo attack
Voice & Narrative
β’ Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
β’ Increased priority of Zeus events required for the epilogue
β’ Increased priority of Orpheus events once you've started playing the Splendid Lyre
β’ Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
β’ Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
β’ Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
π’ Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Updated in-game flow when syncing cloud saves (Epic Games Store version)
β’ Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
π’ Various fixes and improvements to localized text in different languages
π’ Minor text fixes, updates, and clarifications
Bug Fixes
β’ Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
β’ Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
β’ Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
π’ Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
π’ Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
π’ Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
π’ Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
π’ Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
β’ Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
β’ Other minor fixes
Quote of the Patch
'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)
Post-Launch Patch - October 27, 2020
This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!
Infernal Arms, Aspects, & Abilities
β’ Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
π’ Twin Fists (Talos Aspect): increased duration of Magnetized effect
π’ Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
β’ Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed
Boons & Blessings
β’ Thunder Dash (Zeus): increased scaling from Poms
β’ Second Wave (Poseidon): adjusted requirements for this to be offered
β’ Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
β’ Calculated Risk (Athena x Dionysus): increased power level
β’ Crush Shot (Aphrodite): increased scaling from Poms
β’ Passion Dash (Aphrodite): increased area of effect and scaling from Poms
Daedalus Hammer Upgrades
β’ Dash Nova (Blade): now offered while using Aspect of Arthur
β’ Twin Shot (Bow): reduced penalty to max. range
π’ Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
β’ Heavy Knuckle (Fists): increased damage
Foes & Encounters
β’ 'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
β’ Wretched Thug: slightly reduced appearance rate
π’ Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw
Voice & Narrative
β’ Adjusted requirements for several miscellaneous Hermes events that were never playing
π’ Minor fixes, changes, and improvements to various narrative events
Miscellaneous
β’ Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
π’ Slightly increased chance to find Fishing Points in Chaos
π’ Adjusted timing of when gameplay timer pauses while opening the Codex
Bug Fixes
π’ Fixed various additional crashes reported by players
π’ Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
π’ Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
π’ Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
π’ Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
π’ Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
π’ Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
π’ Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
π’ Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
β’ Fixed a minor animation issue when Bloodless foes started moving after attacking
β’ Other minor fixes
Quote of the Patch
Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)
Post-Launch Patch - October 13, 2020
This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!
(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at our official Discord for full notes.)
Quote of the Patch
'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)
Patch 048: The v1.0 LAUNCH Update - September 17, 2020
At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!
Highlights
β’ The True Ending: discover what awaits Prince Zagreus at the end of his journey
β’ New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
β’ Extremer Measures: can you withstand the full unbridled power of the Final Boss?
β’ New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
β’ New Keepsakes: get not one but two powerful, new Keepsakes... but from whom?
β’ New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
β’ New Artwork: new visual effects, renovated chambers, and updated animations abound
β’ Expanded Story: new narrative events with every character, and thousands of new voice lines
Achievements
β’ Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).
General Gameplay
π’ Increased Darkness rewards when vanquishing Bosses
π’ Increased Darkness and Gemstone rewards from Elite encounters
β’ You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion
Infernal Arms, Aspects, & Abilities
β’ Stygian Blade: adjusted Dash-Strike recovery and input buffering
β’ Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
π’ Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
β’ Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
β’ Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch...)
β’ Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
β’ Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
β’ Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
β’ Adamant Rail (Eris Aspect): increased damage bonus
β’ Adamant Rail (Hestia Aspect): now easier to manually reload after firing
β’ Adamant Rail (L------ Aspect): Bombs no longer block pathing
Boons & Blessings
β’ Thunder Dash (Zeus): improved scaling from rarity
β’ Electric Shot (Zeus): reduced scaling from Poms
β’ Zeus' Aid: reduced damage
β’ Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
β’ Razor Shoals (Poseidon): increased damage
β’ Wave Pounding (Poseidon): increased damage bonus
β’ Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
β’ Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
β’ Parting Shot (Athena x Aphrodite): increased damage bonus
β’ Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
β’ Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
β’ Crush Shot (Aphrodite): reduced scaling from Poms
β’ Urge to Kill (Ares): increased power level
β’ Dire Misfortune (Ares): improved scaling from rarity
β’ Curse of Vengeance (Ares): improved scaling from Poms
β’ Blood Frenzy (Ares): increased power level
β’ Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
β’ Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
β’ Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
β’ Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
β’ Hunter's Dash (Artemis): reduced scaling from rarity
β’ Fully Loaded (Artemis): adjusted requirements for this to be offered
β’ Black Out (Dionysus): adjusted requirements for this to be offered
β’ Demeter's Aid: reduced scaling from Poms
β’ Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
β’ Greater Evasion (Hermes): reduced power level
β’ Hyper Dash (Hermes): reduced scaling from rarity
β’ Bad News (Hermes): adjusted requirements for this to be offered
Daedalus Hammer Upgrades
β’ Rending Claws (Fists - Hidden Aspect): new! Dash-Upper makes foes slower and take more damage
β’ Snap Nova (Blade): cut from game; replaced with...
β’ Dash Nova (Blade): new! Lunge forward during your Special and briefly become Sturdy
β’ Piercing Wave (Blade): increased damage
β’ Perfect Shot (Bow): increased damage
β’ Charged Volley (Bow): increased damage
β’ Serrated Point (Spear): slightly increased Dash distance penalty
β’ Quake Cutter (Fists): increased damage; now applies Boon effects
π’ Hazard Bomb (Rail): increased damage
Foes & Encounters
β’ Fixed Thanatos sometimes showing up too frequently in Tartarus (as a result of using Infernal Gates)
β’ Increased falling rubble damage to foes
β’ Increased maximum money value earned from slaying foes in Survival encounters
β’ Increased Darkness given by Sisyphus
β’ Slightly reduced Well of Charon appearance rate
β’ Slightly reduced Infernal Trove appearance rate; increased resource reduction speed
β’ Reduced damage Bosses take from using Deflect effects against them
β’ Wringer: significantly increased speed of Elite version
β’ Tisiphone: this battle now has one fewer phases
β’ Slam-Dancer: now has a death weapon similar to the Burn-Flinger
β’ Spreader: reduced appearance rate of Elite version
β’ Gorgon: increased sight radius
β’ Dracon: increased sight radius
β’ Skull-Crusher: adjusted hitbox of its nova attack under the effect of Middle Management (Pact)
β’ Asphodel Barge of Death: added alternate encounter under the effects of Middle Management (Pact)
β’ Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
β’ Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
β’ Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
β’ Soul Catcher: increased health
π’ The Minotaur: whirlwind attack telegraphs more distinctly while under Extreme Measures (Pact)
β’ Theseus: each Olympian's aid also imbues his spear with special properties
β’ Theseus and The Minotaur: they have learned a new tag-team maneuver (once you reach a certain point...)
β’ Final Boss: added variant of this battle while under Extreme Measures (Pact); no longer susceptible to Charm effects during beam attacks; summoned urns now easier to target using mouse controls; Deflect effects now cause ranged projectiles to drop rather than destroying them
β’ Optional Boss: fixed Deflect effects causing Backstab damage
Mirror of Night
β’ Thick Skin: increased Darkness cost
β’ Fiery Presence: increased power level
β’ Privileged Status: increased Darkness cost
β’ Abyssal Blood: fixed issues preventing this from working as described
β’ Dark Foresight: fixed issues that made this less effective than described
β’ Fated Authority: reduced max. rank; significantly reduced cost (invested Darkness will be refunded)
β’ Fated Persuasion: significantly reduced cost (invested Darkness will be refunded)
Keepsakes
β’ Added not one but two new Keepsakes to discover
π’ Companion Fidi (Dusa): increased duration before summoned companion departs
β’ Companion Shady (Sisyphus): removed variance in dropped rewards
Pact of Punishment
π’ Extreme Measures: increased Heat for third rank; added fourth rank (requires a certain Contractor item)
π’ Benefits Package: capped Savior Perk invulnerability rate; reduced spawns from Popper Perk
β’ Tight Deadline: your time no longer resets between regions; clearing regions adds more time
House Contractor
β’ Adjusted costs of various items (costs are lower, for the most part)
β’ Codex Index: new! Lets you view each Olympian's Boon List (while browsing the Codex or choosing Boons)
π’ Vanquisher's Keep: new! Earn bonus Gemstones from vanquishing Underworld bosses
β’ Extremer Measures: new! Unlock this brutal variant of the Final Boss (once you reach a certain point)
β’ Decorative Themes: new! Revealed in the late-game, these 6 different themes alter the look of the UI
π’ Once purchased, you can now deactivate Shortcut, Great Hall
Resources Director
β’ new! Revealed in the late-game, this shade lets you trade excess resources for a fancy Badge! These are cosmetic decorations for your Life Total UI.
Fated List of Minor Prophecies
β’ The Reluctant Musician: new! Release Orpheus from solitary confinement (if you haven't already met him)
β’ Power Without Equal: Discover all Legendary Boons
β’ The God-Like King: new! Bring the Fists' Hidden Aspect to the surface
β’ F----- R------: new! Complete the epilogue of the story
π’ Increased Gemstone rewards for many prophecies
β’ Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect
Permanent Record & Security Log
π’ The Permanent Record now shows Clears, Best Time, and Best Heat for everything
π’ You now can press and hold to rapidly scroll through Security Log escape attempts
Level Design & Environments
β’ Added new environments related to the true ending...
β’ You now can enter the locked chamber in the House of Hades (under certain conditions)
β’ Adjusted camera height in some chambers
β’ Fixed Zagreus appearing at incorrect scale in several chambers
β’ Other minor fixes and improvements to various chambers
Art & Visual FX
β’ Updated main menu art, animations, and logo
β’ Updated Zagreus animation when jumping down at the start of an escape attempt
β’ Updated Zagreus animation when he is defeated
β’ Updated several Zagreus animations using the Stygian Blade
β’ Updated textures and animations for Lord Hades while toiling in the House
β’ Updated Orpheus character model (specifically, his lyre)
β’ Updated artwork in inter-region chambers
β’ Updated artwork in an early chamber in Tartarus, as well as the opening chamber
β’ Updated artwork in the fountain chamber in Elysium
β’ Updated artwork in the Asphodel Barge of Death
β’ Updated textures for various foes in Tartarus
β’ Updated firing effects for Witches
β’ Updated death animation for Wretched Sneak
β’ Updated Bone Hydra neck and base art and visual effects
β’ Updated look of Wave-Maker projectiles (and similar effects)
β’ Updated Dracon visual effects while burrowing
β’ Updated textures for Satyrs
β’ Updated Tiny Vermin death presentation
β’ Updated Final Boss visual effects
β’ Updated visual effect when Achilles and Orpheus leave the scene in certain events
β’ Updated on-hit animations for Exalted
β’ Updated Theseus pre-fight animations
π’ Updated visual effect for Fishing Points, making them easier to spot
β’ Updated visual effects on Flame Wheels
β’ Updated phase-in animation for Megagorgon
β’ Updated visual effects for Punishing Sweep effect using Spear (Hades Aspect)
β’ Updated icon for Bone Hourglass (Charon)
β’ Updated visual effects for bonus shields using Shield (Chaos Aspect)
β’ Updated visual effects for Magnetic curse using Fists (Talos Aspect)
β’ Added visual effect when foes are struck by Charm effects
β’ Added visual effects for Power Shot-style abilities granted by Daedalus Hammers
π’ Added visual effects for when foes' projectiles are hit using Deflect effects
π’ Added visual effect for Billowing Strength (Zeus)
π’ Added distinct effects for Broken Spearpoint (Fallen Warrior) and Divine Protection (Athena)
β’ Added distinct visuals to locked exits in inter-region chambers
β’ Minor updates to several images in the Codex
β’ Many other visual fixes and improvements
Menus & UI
β’ Updated look of floating text messages in most in-game contexts
β’ Updated look of the Controls screen
β’ Updated look of timer while using Tight Deadline (Pact)
β’ Updated look of sidebar art while playing in ultrawide resolutions
β’ Updated icons in the biome map travel sequence
β’ Updated presentation when maxing out a Talent in the Mirror of Night
β’ Updated presentation when entering the Temple of Styx main hall for the first time
β’ Updated look of damage preview using the Rail's Bombard special
β’ Updated look of various button prompts
β’ Slightly increased text sizes in various contexts for improved readability
β’ Improved menu navigation using controller input
β’ Opening the Codex no longer requires pressing and holding the command
β’ Version number no longer appears onscreen during gameplay (only in the main menu)
π’ Various fixes to Bloodstone ammo indicators using Aspect of Hera and Aspect of Beowulf
β’ Unified look of Side Hustle (Hermes) and Golden Touch (Mirror) text
β’ Fixed various formatting and text spillover issues in some languages
β’ Other minor fixes, changes, and improvements
Music & SFX
β’ Added five new music tracks! Listen for them in Asphodel, Elysium, and beyond...
β’ Added sound effects for Fists' Hidden Aspect
β’ Added sound effects for Rare Crop (Demeter) activating
β’ Updated sound effects for various Final Boss attacks
π’ Reverb in the House of Hades gradually dampens as you fill the place with House Contractor items
π’ Weapon charge-up sounds pitch faster or slower based on the charge duration
β’ Updated ambient sounds on the Asphodel Barge of Death
β’ Updated combat emotes for the Minotaur
β’ Updated sound effects on explosive upgrades from Daedalus Hammers
β’ Updated sound effects for Voidstone invulnerability pulse
β’ Updated sound effects entering Chaos Gates
β’ Updated impact sounds using Electric Shot (Zeus) and Shield (Zeus Aspect)
β’ Updated sound effects when fulfilling prophecies related to Hidden Aspects
β’ Updated footstep sound effects while walking on various rugs
β’ Other minor changes, fixes, and mix improvements
Voice & Narrative
β’ Added one last new character to meet...
β’ Added many new narrative events, with some for every character (with more than 3,000 new voice lines!)
β’ Added many new Zagreus voice lines to various contexts for additional variety
β’ Added Zagreus voice lines to some contexts (e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)
β’ Added Codex entries for Zagreus, a new location, and more
β’ Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
β’ Added a number of new Inspect Points to various locations
β’ Added alternate portraits for a couple of characters
π’ Updated requirements and priority for various character subplots (these should advance more reliably)
π’ Updated requirements and other minor changes and improvements to various narrative events
π’ Fixed Theseus and the Minotaur sometimes lamenting one another's demise while already dead
β’ Updated various older voice lines
β’ The second flashback sequence can now occur several escape attempts earlier
β’ Lord Hades will eventually take a brief recess from judging shades (then begin again...)
β’ You now can listen to many conversations between other characters from farther away
β’ Sometimes, Hypnos will be awake and ready to greet you as per his job description
β’ The Wretched Broker and Megaera react to being the Featured Houseservant
β’ Added several missing subtitles
β’ Fixes and tuning to various contextual voice events
Miscellaneous
β’ Integrated additional technical optimizations that should improve performance for some players
β’ All text should be fully translated in all languages! To our vigilant Community Translators, thank you!!
β’ Removed Development Roadmap, now that we have exited Early Access and launched v1.0
β’ Added support for Cloud Saves (Epic Games Store version)
β’ Added stickers for each character to the Keepsakes Screen (once you have forged a bond with them)
β’ Added objective hints for revealing Weapon Aspects for the first time
β’ Updated presentation when unlocking a character's Affinity Gauge
β’ Updated presentation when forging bonds with each character
β’ Updated presentation when revealing Weapon Aspects for the first time
β’ Updated ordering of Keepsakes in the Keepsakes Screen (now that all of them are implemented)
β’ Updated text position during Death Defiance presentation
β’ Clarified text on Boons and Upgrades that affect base damage (as opposed to adding damage bonuses)
β’ Adjusted size of Bone-Raker relative to other Bloodless
π’ You now can select the Mouse Wheel when remapping controls
π’ The sound effect for Fishing Points plays slightly sooner after encounters
β’ Slightly reduced frequency of crowd reactions in the final chamber in Elysium
β’ The Featured Houseservant Board in the House of Hades starts off looking bare-bones...
β’ You now can no longer fish in Thanatos encounters before he appears
β’ The Supportive Shade in the final chamber in Elysium now emotes when addressed by Zagreus
β’ Removed occasional 'Perfect Landing' text when beginning escape attempts
β’ Added more variety to messages when circumventing Cerberus in the Temple of Styx
β’ In the House Contractor, a message appears under Court Music before it's available
β’ Zagreus will not appear to take damage while entering a Chaos Gate with the Cosmic Egg (Chaos)
β’ Added several new Victory Screen Commendations
β’ Updated Credits
π’ Various text fixes, updates, and clarifications
Bug Fixes
β’ Fixed various issues with environment art layering incorrectly
β’ Fixed subplot between Achilles and the Fallen Warrior sometimes not advancing correctly
β’ Fixed voice lines not playing when opening the Codex entry for the Fallen Warrior for the first time
β’ Fixed Bloodstone ammo sometimes not regenerating as expected using Stygian Soul (Mirror)
β’ Fixed golden flecks in the House of Hades not sparkling
β’ Fixed an issue where Infernal Troves could be activated twice
β’ Fixed visual issues where Chill effects could make other visual effects too bright
β’ Fixed combat messages not playing correctly when foes are slain by falling rubble
π’ Fixed Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
π’ Fixed Companion Fidi (Dusa) summon becoming trapped outside of the environment vs. Tisiphone
π’ Fixed an issue where losing a Death Defiance while fishing froze you in place
π’ Fixed Heaven's Vengeance (Zeus) not interacting correctly with Vengeful Mood (Zeus x Ares)
β’ Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a Boon
β’ Fixed visual effects while using Rocket Bomb (Daedalus - Rail)
β’ Fixed Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the Tiny Vermin
β’ Fixed damage fall-off effect not playing on small life bars
β’ Fixed stun reaction presentation occurring while immune to stun effects
β’ Fixed a visual issue where Aspect of Beowulf and Aspect of Rama attack sparkles became disjointed
β’ Fixed instances of incorrect button prompts displaying using certain controllers
π’ Many, many, many other minor fixes
Quote of the Patch
'The labyrinth was then built by an eminent master-craftsman,
Daedalus, who had obscured all guiding marks and designed it
to cheat the eye with bewildering patterns of tortuous alleys.'
~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)
Patch Notes Archive
For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).