On this day 10 years ago, our first game Bastion made its debut in the Summer of Arcade for Xbox 360.

Our game's unexpected success meant our team of seven (at the time) could stick together and make something new. And stick together we did! We've since created Transistor, Pyre, and Hades, and we're as excited as ever to carry on and see what else we can make.

We wouldn't be here without Bastion and all the generous support it's received from players around the world. Thank you for playing our game and believing in our team.

We're very excited to announce that our Game of the Year-winning rogue-like dungeon crawler, Hades, is coming to Xbox and PlayStation consoles on August 13! It will be available on Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.

Coming to Xbox Game Pass!

What's more, Hades will be joining Xbox Game Pass for Xbox and Windows 10! This means Game Pass subscribers will have immediate access to the game on August 13.

Physical Editions Up for Pre-Order!

In addition to the digital editions, we're excited to offer new physical editions published by Private Division. The Xbox One and Xbox Series X|S versions are on a single disc, while PlayStation 4 and PlayStation 5 versions are sold separately. Find your nearest retailer on Private Division's Hades web site!

Note: Both the physical and digital PlayStation 4 versions of Hades include a free upgrade to the digital PlayStation 5 version.

Bonus Physical Extras

These new boxed versions of Hades include a complimentary download code for the Hades Original Soundtrack, featuring two and a half hours of blood-pumping music by Darren Korb, and a 32-page full-color character compendium booklet with artwork from the game by Jen Zee. The first pressing of these versions also features a unique foil cover!

Technical Details

The Xbox One and PlayStation 4 versions of Hades run at 1080p at a target 60 frames per second. The Xbox Series X|S and PlayStation 5 versions run at 4K at a target 60 frames per second.

Note: These new versions of Hades do not support PC cross-saves like the previously released Nintendo Switch version.

About Hades

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

Currently available on Nintendo Switch, Steam, and the Epic Games Store, Hades has been named 2020's Game of the Year by more than 50 sources, including BAFTA, IGN, Polygon, TIME Magazine, and The Washington Post. It's also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Playing as the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.

For more information, visit our Hades FAQ.

Update Jul 30, 2021: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.


Our small San Francisco-based team is seeking an experienced 3D character artist to model a variety of character and creature concepts into animation-ready 3D assets for our games. This is a full-time position with the option for working remotely. Come join our award-winning art team and help bring our next game to life!

Job Responsibilities:

  • Model and texture high- and low-poly engine-ready characters and creatures under the supervision of the Art Director

  • Assist with rendering and integration of 3D assets into a proprietary engine

  • Collaborate closely with our 3D Animator to problem-solve and prototype

  • Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements

  • Occasionally assist with additional art duties

About the Candidate:

  • Expert-level experience with Maya

  • Expert-level experience with hand-painted texture workflows

  • Experience with ZBrush

  • Experience with After Effects

  • Experience working in a game engine on one or more shipped titles

  • Organized, responsible, and able to work autonomously

  • Excellent written and verbal communication

  • Familiarity with Supergiant’s titles; general interest in video games

  • Ability to rig a plus, but not required

We offer competitive compensation, flexibility in whether you work remotely or on-site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project and beyond.


To apply, please email jobs@supergiantgames.com with the subject line "3D Character Artist". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:

  • What are some of your artistic inspirations?

  • What changes might you make to improve the visual experience of one of our past titles?

  • Your power animal: What is it?!

Note: As part of the selection process, we may ask you for a paid art test.

Hades, our Game of the Year-winning rogue-like dungeon crawler, is now available in an all-new physical edition for Nintendo Switch! This is a really exciting moment for our studio, marking the first time one of our titles is being broadly distributed in stores.

What's Included

The package contains a download code for the Hades Original Soundtrack by Darren Korb, a $10 value featuring two and a half hours of blood-pumping music created for the game. There's also a full-color 32-page Character Compendium booklet featuring character artwork from the game by our art director, Jen Zee. And, of course, there's the Game Card for the game itself!

Where to Get It

The physical edition for Hades for Nintendo Switch is available at various popular North American retailers, including:

You can find a retailer near you at the Hades page at Nintendo.com. Outside of North America, it is available at select retailers in the UK, Russia, France, Germany, Italy, Spain, Poland, Australia, and New Zealand.

About the Game

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

The game has been selected as 2020's Game of the Year by more than 50 publications, including IGN, Polygon, TIME Magazine, and The Washington Post. It's also one of the most critically acclaimed games of last year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Playing as the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. For more information, visit the Hades FAQ on our web site.

On behalf of all of us at Supergiant Games, thank you for being with us during what's been a truly extraordinary year. Knowing it was so difficult for so many, we're left feeling immensely grateful, and wanted to share a few parting thoughts as we look ahead to the new year.

The chthonic gods enjoying the turning of the seasons. Art by Joanne Tran.


Hades: Your Game of the Year!!!

The brunt of our efforts this year surrounded the development of our rogue-like dungeon crawler, Hades, which launched on Nintendo Switch, PC, and Mac on September 17 after close to two years of development in Early Access. We've been blown away by the response, as Hades has become our fastest-selling, most highly acclaimed game yet.

It's been selected as 2020's Game of the Year by IGN, Polygon, TIME Magazine, and The Washington Post, among others. It earned Best Action Game and Best Indie Game at The Game Awards, Best Action Game from PC Gamer, and Critics' Choice and Best Indie Game at the Golden Joystick Awards. It's also one of the most critically acclaimed games of the year (and our most critically acclaimed game ever), according to Metacritic and OpenCritic.

Hades is even in the running for Game of the Year in The Steam Awards! This really means a lot, so if you enjoyed the game, we would really appreciate your vote.

Hypnos supervising a totally impartial voting process. Art by Jen Zee.

And, for those of you who happen to have the game for both your computer and Nintendo Switch, we hope you enjoy our new Cross-Saves feature, which lets you seamlessly transfer your saved progress between versions. Thank you so much for all your incredible support of our latest game!

Hermes delivering save data, as the ancient Greeks envisioned. Art by Jen Zee.


Supergiant Holiday Deals

It's a great time to pick up Hades, or complete your collection! We have a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Nintendo Switch eShop Deals Β·Β Hades -- 20% OFF! Β·Β TransistorΒ -- 80% OFF! Β·Β Bastion --Β 80% OFF!

Steam Deals Β·Β HadesΒ (Win / Mac) -- 20% OFF! Β·Β PyreΒ (Win / Mac / Linux) -- 70% OFF! Β·Β TransistorΒ (Win / Mac / Linux) -- 85% OFF! Β· BastionΒ (Win / Mac / Linux) -- 85% OFF!

Merchandise Deals Β·Β A Bunch of Our MerchandiseΒ -- Up to 50% OFF!


Thank You & Best Wishes

If you've played our third game, Pyre, then maybe you'll know what we mean when we say mere distance cannot separate our spirits. While we couldn't celebrate our good fortunes in person this year, in some ways the circumstances brought us closer together... not just with each other, but with our community as well.

Looking ahead, we're excited to be able to stick together as a team, and keep making games. While it's too early to say what's next for us as yet, we're really looking forward to figuring it out. For now, from all of us, we wish you a safe, restful, cozy, happy holiday season, and all the best in the coming year.

Warm wishes for the season, from the House of Hades!

We are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Hades is out right now on Nintendo Switch, as well as Steam and the Epic Games Store. Whether you're one of more than 700,000 players who've joined us in Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer.

About the v1.0 Launch Update

Returning players will find that our v1.0 Launch Update is brimming with exciting new additions and improvements, including the true ending of the story, new events for the game's 30 fully voiced characters, five stunning new pieces of music, a new weapon variant in the hidden aspect of the Twin Fists, an all-new variant of the final boss fight, new late-game unlockables, and more!

On top of that, scores of audiovisual improvements, fixes, and other enhancements ensure Hades is now bigger and better than ever.

Patch Notes & Discord

Full patch notes are available here, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Also, just in case you like your patch notes recited via a disembodied storyteller, we of course have that for you as well:

About the Hades Original Soundtrack

To accompany our v1.0 Launch, we're pleased to offer the complete Hades Original Soundtrack, featuring two and a half hours of stunning music created for the game by our composer and audio director, Darren Korb.

Even if you've heard the blood-pumping tracks we've released thus far in Early Access, we can confidently say we've saved some of the best for last in this full release! Look for the soundtrack in digital formats, as well as on vinyl or compact disc.

About the Game

Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.

As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.

What's Next?

We put everything we've got into v1.0 of Hades! As always around our game launches or Major Updates, we'll be monitoring this launch closely to ensure it's as problem-free as possible for all players, deploying patches as needed to address any issues. Once we're sure things are in a good spot, our small team will be taking a break to recharge, and plan what's next. Looking further ahead to 2021 and beyond, we'll be excited to say more about what's in store for us just as soon as we're ready.

Thank You!!

Hades was made possible through the 10+ years of experience we've gained working together as a team, and the generous support and enthusiastic feedback provided by our player community during the course of development. Thanks to you, this game grew bigger than we ever expected, and we loved creating it in every detail.

September 17th, 2020

Hades: Latest Updates

Note: πŸ“’ indicates a change inspired by community feedback! Our latest patch notes are below:
Post-Launch Patch - March, 2021

This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!


Infernal Arms, Aspects, & Abilities

πŸ“’ Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably


Boons & Blessings

β€’ Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
β€’ Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)


Foes & Encounters

πŸ“’ Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake


Voice & Narrative

β€’ Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
β€’ Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
β€’ Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
πŸ“’ Other minor fixes


Miscellaneous

πŸ“’ Various fixes and improvements to localized text in different languages
β€’ Added several names to Localization, Translation, and Special Thanks in the Credits


Bug Fixes

πŸ“’ Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
πŸ“’ Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
πŸ“’ Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
β€’ Other minor fixes


Quote of the Patch

'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott
Post-Launch Patch - February 2, 2021

We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!


Infernal Arms, Aspects, & Abilities

πŸ“’ Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected


Boons & Blessings

β€’ Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
β€’ Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity


Foes & Encounters

πŸ“’ Wringer: fixed issue where they sometimes attacked through obstacles
β€’ Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes


Voice & Narrative

πŸ“’ Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
β€’ Fixed several rare issues where certain subplots or affinity events would not occur as expected
β€’ Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
πŸ“’ Other minor fixes, changes, and improvements to various narrative events


Miscellaneous

β€’ Improved detection for DualSense controllers for some systems
β€’ Improved controller support with systems running macOS Big Sur
β€’ Improved Switch Pro controller support (default inputs now match the console; please check your bindings)
πŸ“’ Various fixes and improvements to localized text in different languages
β€’ Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
β€’ Version number on the main menu now fades out smoothly when loading a game
β€’ Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
β€’ Various minor memory optimizations
πŸ“’ Minor text fixes, updates, and clarifications


Bug Fixes

πŸ“’ Fixed several rare crashes and hangs
πŸ“’ Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
πŸ“’ Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
β€’ Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
β€’ Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
β€’ Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
β€’ Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
β€’ Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
β€’ Fixed a minor visual issue when certain characters' affinity gauges are unlocked
β€’ Fixed minor issues with some visual effects for the Final Boss
β€’ Other minor fixes


Quote of the Patch

'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)

Post-Launch Patch - December 1, 2020

This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing Hades!!


Infernal Arms, Aspects, & Abilities

β€’ Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
β€’ Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
β€’ Adamant Rail (Eris Aspect): reduced duration of bonus damage effect


Boons & Blessings

β€’ Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
β€’ Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
β€’ Athena's Aid: reduced scaling from Poms
β€’ Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
β€’ Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
β€’ After Party (Dionysus): improved scaling from rarity
β€’ Black Out (Dionysus): adjusted requirements for this to be offered
β€’ Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
β€’ Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity


Daedalus Hammer Upgrades

β€’ Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
β€’ Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
πŸ“’ Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)


Keepsakes & Items

πŸ“’ Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
β€’ Myrmidon Bracer (Achilles): now also works vs. trap damage
πŸ“’ Skull Earring (Megaera): increased active threshold
β€’ Shattered Shackle (Sisyphus): increased power level
β€’ ----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate


Mirror of Night

β€’ Abyssal Blood: increased power level


Level Design & Environments

β€’ Minor fixes and improvements to several chambers


Art & Visual FX

β€’ Added unique visuals for the Aspect of Eris damage boost
β€’ Minor improvements to Final Boss intro animation


Music & SFX

β€’ Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
β€’ Updated sound for big slow radiating blasts generated by certain attacks
β€’ Added emote for when the Minotaur sets up the 'Bull Horn' combo attack


Voice & Narrative

β€’ Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
β€’ Increased priority of Zeus events required for the epilogue
β€’ Increased priority of Orpheus events once you've started playing the Splendid Lyre
β€’ Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
β€’ Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
β€’ Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
πŸ“’ Other minor fixes, changes, and improvements to various narrative events


Miscellaneous

β€’ Updated in-game flow when syncing cloud saves (Epic Games Store version)
β€’ Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
πŸ“’ Various fixes and improvements to localized text in different languages
πŸ“’ Minor text fixes, updates, and clarifications


Bug Fixes

β€’ Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
β€’ Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
β€’ Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
πŸ“’ Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
πŸ“’ Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
πŸ“’ Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
πŸ“’ Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
πŸ“’ Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
β€’ Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
β€’ Other minor fixes


Quote of the Patch

'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)

Post-Launch Patch - October 27, 2020

This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!


Infernal Arms, Aspects, & Abilities

β€’ Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
πŸ“’ Twin Fists (Talos Aspect): increased duration of Magnetized effect
πŸ“’ Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
β€’ Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed


Boons & Blessings

β€’ Thunder Dash (Zeus): increased scaling from Poms
β€’ Second Wave (Poseidon): adjusted requirements for this to be offered
β€’ Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
β€’ Calculated Risk (Athena x Dionysus): increased power level
β€’ Crush Shot (Aphrodite): increased scaling from Poms
β€’ Passion Dash (Aphrodite): increased area of effect and scaling from Poms


Daedalus Hammer Upgrades

β€’ Dash Nova (Blade): now offered while using Aspect of Arthur
β€’ Twin Shot (Bow): reduced penalty to max. range
πŸ“’ Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
β€’ Heavy Knuckle (Fists): increased damage


Foes & Encounters

β€’ 'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
β€’ Wretched Thug: slightly reduced appearance rate
πŸ“’ Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw


Voice & Narrative

β€’ Adjusted requirements for several miscellaneous Hermes events that were never playing
πŸ“’ Minor fixes, changes, and improvements to various narrative events


Miscellaneous

β€’ Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
πŸ“’ Slightly increased chance to find Fishing Points in Chaos
πŸ“’ Adjusted timing of when gameplay timer pauses while opening the Codex


Bug Fixes

πŸ“’ Fixed various additional crashes reported by players
πŸ“’ Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
πŸ“’ Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
πŸ“’ Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
πŸ“’ Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
πŸ“’ Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
πŸ“’ Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
πŸ“’ Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
πŸ“’ Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
β€’ Fixed a minor animation issue when Bloodless foes started moving after attacking
β€’ Other minor fixes


Quote of the Patch

Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)

Post-Launch Patch - October 13, 2020

This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!

(Note: truncated to make his page less unwieldy! Please visit the #hades-latest-updates channel at our official Discord for full notes.)

Quote of the Patch

'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)


Patch 048: The v1.0 LAUNCH Update - September 17, 2020

At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!


Highlights

β€’ The True Ending: discover what awaits Prince Zagreus at the end of his journey
β€’ New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
β€’ Extremer Measures: can you withstand the full unbridled power of the Final Boss?
β€’ New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
β€’ New Keepsakes: get not one but two powerful, new Keepsakes... but from whom?
β€’ New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
β€’ New Artwork: new visual effects, renovated chambers, and updated animations abound
β€’ Expanded Story: new narrative events with every character, and thousands of new voice lines


Achievements

β€’ Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).


General Gameplay

πŸ“’ Increased Darkness rewards when vanquishing Bosses
πŸ“’ Increased Darkness and Gemstone rewards from Elite encounters
β€’ You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion


Infernal Arms, Aspects, & Abilities

β€’ Stygian Blade: adjusted Dash-Strike recovery and input buffering
β€’ Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
πŸ“’ Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
β€’ Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
β€’ Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch...)
β€’ Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
β€’ Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
β€’ Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
β€’ Adamant Rail (Eris Aspect): increased damage bonus
β€’ Adamant Rail (Hestia Aspect): now easier to manually reload after firing
β€’ Adamant Rail (L------ Aspect): Bombs no longer block pathing


Boons & Blessings

β€’ Thunder Dash (Zeus): improved scaling from rarity
β€’ Electric Shot (Zeus): reduced scaling from Poms
β€’ Zeus' Aid: reduced damage
β€’ Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
β€’ Razor Shoals (Poseidon): increased damage
β€’ Wave Pounding (Poseidon): increased damage bonus
β€’ Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
β€’ Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
β€’ Parting Shot (Athena x Aphrodite): increased damage bonus
β€’ Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
β€’ Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
β€’ Crush Shot (Aphrodite): reduced scaling from Poms
β€’ Urge to Kill (Ares): increased power level
β€’ Dire Misfortune (Ares): improved scaling from rarity
β€’ Curse of Vengeance (Ares): improved scaling from Poms
β€’ Blood Frenzy (Ares): increased power level
β€’ Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
β€’ Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
β€’ Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
β€’ Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
β€’ Hunter's Dash (Artemis): reduced scaling from rarity
β€’ Fully Loaded (Artemis): adjusted requirements for this to be offered
β€’ Black Out (Dionysus): adjusted requirements for this to be offered
β€’ Demeter's Aid: reduced scaling from Poms
β€’ Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
β€’ Greater Evasion (Hermes): reduced power level
β€’ Hyper Dash (Hermes): reduced scaling from rarity
β€’ Bad News (Hermes): adjusted requirements for this to be offered


Daedalus Hammer Upgrades

β€’ Rending Claws (Fists - Hidden Aspect): new! Dash-Upper makes foes slower and take more damage
β€’ Snap Nova (Blade): cut from game; replaced with...
β€’ Dash Nova (Blade): new! Lunge forward during your Special and briefly become Sturdy
β€’ Piercing Wave (Blade): increased damage
β€’ Perfect Shot (Bow): increased damage
β€’ Charged Volley (Bow): increased damage
β€’ Serrated Point (Spear): slightly increased Dash distance penalty
β€’ Quake Cutter (Fists): increased damage; now applies Boon effects
πŸ“’ Hazard Bomb (Rail): increased damage


Foes & Encounters

β€’ Fixed Thanatos sometimes showing up too frequently in Tartarus (as a result of using Infernal Gates)
β€’ Increased falling rubble damage to foes
β€’ Increased maximum money value earned from slaying foes in Survival encounters
β€’ Increased Darkness given by Sisyphus
β€’ Slightly reduced Well of Charon appearance rate
β€’ Slightly reduced Infernal Trove appearance rate; increased resource reduction speed
β€’ Reduced damage Bosses take from using Deflect effects against them
β€’ Wringer: significantly increased speed of Elite version
β€’ Tisiphone: this battle now has one fewer phases
β€’ Slam-Dancer: now has a death weapon similar to the Burn-Flinger
β€’ Spreader: reduced appearance rate of Elite version
β€’ Gorgon: increased sight radius
β€’ Dracon: increased sight radius
β€’ Skull-Crusher: adjusted hitbox of its nova attack under the effect of Middle Management (Pact)
β€’ Asphodel Barge of Death: added alternate encounter under the effects of Middle Management (Pact)
β€’ Flame Wheels: reduced explosive radius; reduced appearance rate of Elite variant
β€’ Splitter: Elite variant now fires several splitting shots at once; reduced appearance rate
β€’ Exalted Longspear: attack reduced to a single strike; Elite strikes three times successively
β€’ Soul Catcher: increased health
πŸ“’ The Minotaur: whirlwind attack telegraphs more distinctly while under Extreme Measures (Pact)
β€’ Theseus: each Olympian's aid also imbues his spear with special properties
β€’ Theseus and The Minotaur: they have learned a new tag-team maneuver (once you reach a certain point...)
β€’ Final Boss: added variant of this battle while under Extreme Measures (Pact); no longer susceptible to Charm effects during beam attacks; summoned urns now easier to target using mouse controls; Deflect effects now cause ranged projectiles to drop rather than destroying them
β€’ Optional Boss: fixed Deflect effects causing Backstab damage


Mirror of Night

β€’ Thick Skin: increased Darkness cost
β€’ Fiery Presence: increased power level
β€’ Privileged Status: increased Darkness cost
β€’ Abyssal Blood: fixed issues preventing this from working as described
β€’ Dark Foresight: fixed issues that made this less effective than described
β€’ Fated Authority: reduced max. rank; significantly reduced cost (invested Darkness will be refunded)
β€’ Fated Persuasion: significantly reduced cost (invested Darkness will be refunded)


Keepsakes

β€’ Added not one but two new Keepsakes to discover
πŸ“’ Companion Fidi (Dusa): increased duration before summoned companion departs
β€’ Companion Shady (Sisyphus): removed variance in dropped rewards


Pact of Punishment

πŸ“’ Extreme Measures: increased Heat for third rank; added fourth rank (requires a certain Contractor item)
πŸ“’ Benefits Package: capped Savior Perk invulnerability rate; reduced spawns from Popper Perk
β€’ Tight Deadline: your time no longer resets between regions; clearing regions adds more time


House Contractor

β€’ Adjusted costs of various items (costs are lower, for the most part)
β€’ Codex Index: new! Lets you view each Olympian's Boon List (while browsing the Codex or choosing Boons)
πŸ“’ Vanquisher's Keep: new! Earn bonus Gemstones from vanquishing Underworld bosses
β€’ Extremer Measures: new! Unlock this brutal variant of the Final Boss (once you reach a certain point)
β€’ Decorative Themes: new! Revealed in the late-game, these 6 different themes alter the look of the UI
πŸ“’ Once purchased, you can now deactivate Shortcut, Great Hall


Resources Director

β€’ new! Revealed in the late-game, this shade lets you trade excess resources for a fancy Badge! These are cosmetic decorations for your Life Total UI.


Fated List of Minor Prophecies

β€’ The Reluctant Musician: new! Release Orpheus from solitary confinement (if you haven't already met him)
β€’ Power Without Equal: Discover all Legendary Boons
β€’ The God-Like King: new! Bring the Fists' Hidden Aspect to the surface
β€’ F----- R------: new! Complete the epilogue of the story
πŸ“’ Increased Gemstone rewards for many prophecies
β€’ Slightly reduced rewards for fulfilling the prophecy for each hidden Aspect


Permanent Record & Security Log

πŸ“’ The Permanent Record now shows Clears, Best Time, and Best Heat for everything
πŸ“’ You now can press and hold to rapidly scroll through Security Log escape attempts


Level Design & Environments

β€’ Added new environments related to the true ending...
β€’ You now can enter the locked chamber in the House of Hades (under certain conditions)
β€’ Adjusted camera height in some chambers
β€’ Fixed Zagreus appearing at incorrect scale in several chambers
β€’ Other minor fixes and improvements to various chambers


Art & Visual FX

β€’ Updated main menu art, animations, and logo
β€’ Updated Zagreus animation when jumping down at the start of an escape attempt
β€’ Updated Zagreus animation when he is defeated
β€’ Updated several Zagreus animations using the Stygian Blade
β€’ Updated textures and animations for Lord Hades while toiling in the House
β€’ Updated Orpheus character model (specifically, his lyre)
β€’ Updated artwork in inter-region chambers
β€’ Updated artwork in an early chamber in Tartarus, as well as the opening chamber
β€’ Updated artwork in the fountain chamber in Elysium
β€’ Updated artwork in the Asphodel Barge of Death
β€’ Updated textures for various foes in Tartarus
β€’ Updated firing effects for Witches
β€’ Updated death animation for Wretched Sneak
β€’ Updated Bone Hydra neck and base art and visual effects
β€’ Updated look of Wave-Maker projectiles (and similar effects)
β€’ Updated Dracon visual effects while burrowing
β€’ Updated textures for Satyrs
β€’ Updated Tiny Vermin death presentation
β€’ Updated Final Boss visual effects
β€’ Updated visual effect when Achilles and Orpheus leave the scene in certain events
β€’ Updated on-hit animations for Exalted
β€’ Updated Theseus pre-fight animations
πŸ“’ Updated visual effect for Fishing Points, making them easier to spot
β€’ Updated visual effects on Flame Wheels
β€’ Updated phase-in animation for Megagorgon
β€’ Updated visual effects for Punishing Sweep effect using Spear (Hades Aspect)
β€’ Updated icon for Bone Hourglass (Charon)
β€’ Updated visual effects for bonus shields using Shield (Chaos Aspect)
β€’ Updated visual effects for Magnetic curse using Fists (Talos Aspect)
β€’ Added visual effect when foes are struck by Charm effects
β€’ Added visual effects for Power Shot-style abilities granted by Daedalus Hammers
πŸ“’ Added visual effects for when foes' projectiles are hit using Deflect effects
πŸ“’ Added visual effect for Billowing Strength (Zeus)
πŸ“’ Added distinct effects for Broken Spearpoint (Fallen Warrior) and Divine Protection (Athena)
β€’ Added distinct visuals to locked exits in inter-region chambers
β€’ Minor updates to several images in the Codex
β€’ Many other visual fixes and improvements


Menus & UI

β€’ Updated look of floating text messages in most in-game contexts
β€’ Updated look of the Controls screen
β€’ Updated look of timer while using Tight Deadline (Pact)
β€’ Updated look of sidebar art while playing in ultrawide resolutions
β€’ Updated icons in the biome map travel sequence
β€’ Updated presentation when maxing out a Talent in the Mirror of Night
β€’ Updated presentation when entering the Temple of Styx main hall for the first time
β€’ Updated look of damage preview using the Rail's Bombard special
β€’ Updated look of various button prompts
β€’ Slightly increased text sizes in various contexts for improved readability
β€’ Improved menu navigation using controller input
β€’ Opening the Codex no longer requires pressing and holding the command
β€’ Version number no longer appears onscreen during gameplay (only in the main menu)
πŸ“’ Various fixes to Bloodstone ammo indicators using Aspect of Hera and Aspect of Beowulf
β€’ Unified look of Side Hustle (Hermes) and Golden Touch (Mirror) text
β€’ Fixed various formatting and text spillover issues in some languages
β€’ Other minor fixes, changes, and improvements


Music & SFX

β€’ Added five new music tracks! Listen for them in Asphodel, Elysium, and beyond...
β€’ Added sound effects for Fists' Hidden Aspect
β€’ Added sound effects for Rare Crop (Demeter) activating
β€’ Updated sound effects for various Final Boss attacks
πŸ“’ Reverb in the House of Hades gradually dampens as you fill the place with House Contractor items
πŸ“’ Weapon charge-up sounds pitch faster or slower based on the charge duration
β€’ Updated ambient sounds on the Asphodel Barge of Death
β€’ Updated combat emotes for the Minotaur
β€’ Updated sound effects on explosive upgrades from Daedalus Hammers
β€’ Updated sound effects for Voidstone invulnerability pulse
β€’ Updated sound effects entering Chaos Gates
β€’ Updated impact sounds using Electric Shot (Zeus) and Shield (Zeus Aspect)
β€’ Updated sound effects when fulfilling prophecies related to Hidden Aspects
β€’ Updated footstep sound effects while walking on various rugs
β€’ Other minor changes, fixes, and mix improvements


Voice & Narrative

β€’ Added one last new character to meet...
β€’ Added many new narrative events, with some for every character (with more than 3,000 new voice lines!)
β€’ Added many new Zagreus voice lines to various contexts for additional variety
β€’ Added Zagreus voice lines to some contexts (e.g. seeing a Kiss of Styx you can't afford in a Well of Charon)
β€’ Added Codex entries for Zagreus, a new location, and more
β€’ Added new Remembrance sequences (when Lord Hades appears at the start of some escape attempts)
β€’ Added a number of new Inspect Points to various locations
β€’ Added alternate portraits for a couple of characters
πŸ“’ Updated requirements and priority for various character subplots (these should advance more reliably)
πŸ“’ Updated requirements and other minor changes and improvements to various narrative events
πŸ“’ Fixed Theseus and the Minotaur sometimes lamenting one another's demise while already dead
β€’ Updated various older voice lines
β€’ The second flashback sequence can now occur several escape attempts earlier
β€’ Lord Hades will eventually take a brief recess from judging shades (then begin again...)
β€’ You now can listen to many conversations between other characters from farther away
β€’ Sometimes, Hypnos will be awake and ready to greet you as per his job description
β€’ The Wretched Broker and Megaera react to being the Featured Houseservant
β€’ Added several missing subtitles
β€’ Fixes and tuning to various contextual voice events


Miscellaneous

β€’ Integrated additional technical optimizations that should improve performance for some players
β€’ All text should be fully translated in all languages! To our vigilant Community Translators, thank you!!
β€’ Removed Development Roadmap, now that we have exited Early Access and launched v1.0
β€’ Added support for Cloud Saves (Epic Games Store version)
β€’ Added stickers for each character to the Keepsakes Screen (once you have forged a bond with them)
β€’ Added objective hints for revealing Weapon Aspects for the first time
β€’ Updated presentation when unlocking a character's Affinity Gauge
β€’ Updated presentation when forging bonds with each character
β€’ Updated presentation when revealing Weapon Aspects for the first time
β€’ Updated ordering of Keepsakes in the Keepsakes Screen (now that all of them are implemented)
β€’ Updated text position during Death Defiance presentation
β€’ Clarified text on Boons and Upgrades that affect base damage (as opposed to adding damage bonuses)
β€’ Adjusted size of Bone-Raker relative to other Bloodless
πŸ“’ You now can select the Mouse Wheel when remapping controls
πŸ“’ The sound effect for Fishing Points plays slightly sooner after encounters
β€’ Slightly reduced frequency of crowd reactions in the final chamber in Elysium
β€’ The Featured Houseservant Board in the House of Hades starts off looking bare-bones...
β€’ You now can no longer fish in Thanatos encounters before he appears
β€’ The Supportive Shade in the final chamber in Elysium now emotes when addressed by Zagreus
β€’ Removed occasional 'Perfect Landing' text when beginning escape attempts
β€’ Added more variety to messages when circumventing Cerberus in the Temple of Styx
β€’ In the House Contractor, a message appears under Court Music before it's available
β€’ Zagreus will not appear to take damage while entering a Chaos Gate with the Cosmic Egg (Chaos)
β€’ Added several new Victory Screen Commendations
β€’ Updated Credits
πŸ“’ Various text fixes, updates, and clarifications


Bug Fixes

β€’ Fixed various issues with environment art layering incorrectly
β€’ Fixed subplot between Achilles and the Fallen Warrior sometimes not advancing correctly
β€’ Fixed voice lines not playing when opening the Codex entry for the Fallen Warrior for the first time
β€’ Fixed Bloodstone ammo sometimes not regenerating as expected using Stygian Soul (Mirror)
β€’ Fixed golden flecks in the House of Hades not sparkling
β€’ Fixed an issue where Infernal Troves could be activated twice
β€’ Fixed visual issues where Chill effects could make other visual effects too bright
β€’ Fixed combat messages not playing correctly when foes are slain by falling rubble
πŸ“’ Fixed Crush Shot (Aphrodite) sometimes getting blocked unexpectedly
πŸ“’ Fixed Companion Fidi (Dusa) summon becoming trapped outside of the environment vs. Tisiphone
πŸ“’ Fixed an issue where losing a Death Defiance while fishing froze you in place
πŸ“’ Fixed Heaven's Vengeance (Zeus) not interacting correctly with Vengeful Mood (Zeus x Ares)
β€’ Fixed 'Prophecy Foretold' notifications playing invisibly while choosing a Boon
β€’ Fixed visual effects while using Rocket Bomb (Daedalus - Rail)
β€’ Fixed Companion Rib (Skelly) sometimes summoning in a spot inaccessible to the Tiny Vermin
β€’ Fixed damage fall-off effect not playing on small life bars
β€’ Fixed stun reaction presentation occurring while immune to stun effects
β€’ Fixed a visual issue where Aspect of Beowulf and Aspect of Rama attack sparkles became disjointed
β€’ Fixed instances of incorrect button prompts displaying using certain controllers
πŸ“’ Many, many, many other minor fixes


Quote of the Patch

'The labyrinth was then built by an eminent master-craftsman,
Daedalus, who had obscured all guiding marks and designed it
to cheat the eye with bewildering patterns of tortuous alleys.'
~Metamorphoses, Book 8: The Minotaur and Ariadne (Ovid; D. Raeburn translation)
Patch Notes Archive

For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).

September 1st, 2020

Policy on Fan Merchandise

Last Updated December 16, 2020 We're sometimes asked by fans whether it's OK to create and sell merchandise based on our characters and worlds. We love seeing your creations inspired by our games, including Hades, Pyre, Transistor, and Bastion. We also want fans of our games to have the best experiences possible. So, if you are interested in creating and selling fan merchandise, we have a few guidelines we are asking you to follow:

  • Making and selling limited, hand-made fan merchandise inspired by our games ("items") is generally fine, and does not require getting express written permission from us. However, you are not permitted to mass-produce or mass-distribute items (unless you have our express permission, which we've only given to a few trusted partners over the years).

  • Make clear that your items are unofficial, and not related to or authorized by Supergiant Games. Specifically, do not use the "Supergiant Games," "Hades," "Pyre," "Transistor," or "Bastion" trademarks and logos. Do not use official art or assets from our games.

  • You can only sell items directly to consumers. Do not sell them on large stores such as Redbubble, Displate, Society6, or Amazon.

  • Do not associate Supergiant Games or any of our games or brands with content that runs counter to the spirit of our games, i.e. content that is offensive, inappropriate, or otherwise in poor taste.

  • We reserve the right to ask you to remove any works at any time at our sole discretion for any reason. We likewise reserve the right to update this policy at any time and for any reason.

We appreciate your compliance with this policy. If you have further questions, please consider the following examples to help illustrate our policy in practice:

Example 1: Janie is selling a set of four Chthonic Companion plushies inspired by Hades on her Etsy page. She has made 10 sets in total. Is this permitted by our policy? YES! Janie is selling a limited quantity of hand-made items inspired by our games. Via Etsy, she is responsible for her relationship with her customers and is personally shipping out her items. Example 2: Kazu has created a well-loved image of Red from Transistor and decided to silk-screen it on a T-shirt, ordering a quantity of 50 to sell locally or at cons. Is this permitted by our policy?

YES! Kazu is making a small run of shirts based on their original design, and plans to sell them directly to customers. Example 3: Sam has a garnered a good-sized social media following for his digital artwork, and his latest piece is one of his most popular, depicting Falcon Ron from Pyre. Sam has announced a limited run of 100 prints to be sold at his Artist Alley booth at CrunchyRoll Expo. Is this permitted by our policy?

YES! Sam is directly selling a limited quantity of prints of a piece he created. Example 4: Cleo loves the cute Hades stickers available on Steam, and thinks they would be perfect as enamel pins, and a lot of her customers agree. Knowing demand is high, she has ordered a batch of 750, based on several of the game's most popular characters. Is this permitted by our policy?

NO. Cleo is using artwork from the game as the basis for her merchandise. Further, she has ordered a substantially large run of these items, i.e. is mass-producing the items. This violates our policy and we ask that such items not be created or sold.


Thank you for reading. In closing, please understand that our small team generally is not available to evaluate or approve ideas for fan merchandise, or answer specific questions about fan merchandise, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring items we've been seeing for years.

The music of Supergiant Games has always been vital to the experience. Now, the most memorable songs from each of the games we created in our first 10 years are brought to life like never before!

Back in January, we traveledΒ to the world-famous Studio Two at Abbey Road Studios in London to record the unique orchestral arrangements found on this album. Our composer and audio director, Darren Korb, carefully supervised every detail of this production, while providing vocals and guitar on the album; longtime collaborator Ashley Barrett also sings for each piece, all to the accompaniment of an orchestra conducted by Austin Wintory. Watch our making-of video for a sense of what's in store!

If you like what you've heard, then we have a truly one-of-a-kind item for you in The Songs of Supergiant Games: 10th Anniversary Orchestral Collection, now available for pre-order. The album is presented on translucent red vinyl, pressed by Cleveland-based manufacturer Gotta Groove Records, and contains a full-color 24-page booklet with lyrics and trivia for each song. Also included are digital download codes for the album on both Bandcamp and Steam. The Songs of Supergiant Games is expected to ship this fall, in time for the holidays. Please visit our store for more details.

We're very excited to announce that our god-like rogue-like dungeon crawler, Hades, is coming to Nintendo Switch this fall!

It will launch when we exit Early Access with the versions of Hades currently available on PC, on Steam and the Epic Games Store. Watch our new animated v1.0 Launch Trailer, and check out Nintendo's Indie World broadcast for our announcement with first-ever footage of the game running on the Switch!

We think Hades combines the best aspects of our past acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. It's grown to become our biggest, most replayable game by a longshot... and it's going to get even bigger and better when we exit Early Access and launch v1.0, complete with the true ending, and many other finishing touches.

We think the pick-up-and-play nature of the experience makes it perfectly suited for the Nintendo Switch, and we think new and returning players are going to love having Hades on the go. And for you returning players, our planned cross-save support means your Steam or Epic Games Store progress can transfer to the Switch!

Though we're launching v1.0 of Hades this fall only on Nintendo Switch and PC via Steam and the Epic Games Store, we will be considering opportunities to bring the game to additional platforms down the line. For now, all our focus is on making sure v1.0 of Hades on these platforms is the best game it can possibly be. You'll hear from us again about a specific launch date as we get closer. Until then!