In less than a day, all of us from Supergiant will be in Seattle for PAX Prime, where we'll be showing off the latest build of our next game! After the fantastic response we got to our debut at PAX East followed by E3, we're eager to show you all the progress we've made. Here's what's happening with us at PAX:

Supergiant Booth #3010: Come Play Transistor & Say Hi We're right on the 4th Level of PAX Prime this year, next to our friends at The Behemoth and SpyParty, so come on down during show hours and play our game! Our latest build of Transistor is quite a bit farther along than what we've shown at PAX East and E3.

Keen-eyed players who've kept close tabs on what we've revealed so far should spot a variety of improvements across the board, including new systems for unlocking and installing special plug-ins that modify the Transistor's functions in a variety of ways.

Now Available: Transistor 'Cloudbank' Art Print & 24" x 36" Poster We're pleased to offer two new Transistor-themed items in our online store, which will make their debut this week at PAX Prime!

Transistor 'Cloudbank' Art Print Transistor 24" x 36" Poster

First is the Transistor 'Cloudbank' Art Print ($14.99), based on one of the very first concept pieces Jen created for Transistor's protagonist. Second is a full-size Transistor 24" x 36" Poster ($19.99), based on the artwork Jen created for the game's debut earlier this year. As an option, these are available signed by Jen. Check the store descriptions for more details!

Saturday 1pm: 10 Questions with Supergiant Games Q&A Panel Hosted by the Academy of Interactive Arts and Sciences, this Q&A panel will delve into what life is like at Supergiant, everything from our origins to our experiences working on our current project. If you're a PAX attendee, please come by the Serpent theater for some full-on Supergiant navel gazing! The full description of the session is right here.

Saturday 11am: Darren at the Official Harmonix Podcast Earlier that day our composer and audio director Darren Korb will be among the guests at the Official Harmonix Podcast, live in the Pegasus theater. Check it out if you want to know more about what goes on inside the mind of Mr. Korb.

Sunday 8pm: Sunday Night Concerts We'll just leave this here, from the official PAX site: "PAX Prime is 4 days long, so that means you get an extra day of concerts. How lucky for you! Sunday features Super Guitar Bros., Adam Warrock, and Supercommuter. Plus a special performance by our friends, Supergiant."

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Hope to see many of you at PAX! For those of you who can't make it we'll post a recap once we come to our senses hopefully sometime next week.

P.S.: Got more questions about Transistor? Have a look at our FAQ.

Update: A great big thank-you to everyone who tuned in for our live stream! We ended up playing through the entire game. The recording is archived on our Twitch.tv channel page.

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Two years ago on July 20, our first game Bastion launched on Xbox LIVE Arcade. We wouldn't be here right now if not for your support and the game's continued success. So, to mark the occasion, we thought we'd try something new: Starting at 10am Pacific this Saturday, we invite you to join us for our Bastion Anniversary Live Stream! (Follow us on Twitch.tv to get a reminder.)

Watch live video from supergiantgames on www.twitch.tv

During the event, Amir and I will be playing through Bastion live from Supergiant's HQ while providing the weirdest, most interesting developer commentary we can think of. We'll be reminiscing about the making of the game and the choices we made along the way, and no doubt be spilling lots of never-before-heard trivia and incredible useless facts!

Speaking of weird Internet video of Bastion, we've also just posted our policy on Let's Play videos and other video content based on our games. Please read it in full if it applies to you but the short version is, you're welcome to create Let's Play-style videos of our games and monetize them if you want.

Hope you check out our very first live stream. And happy birthday, Bastion!

Last Updated May 9, 2024 We often get emails from video content creators asking our permission to create and monetize videos about our games. We wanted to provide a clear policy on this to save everyone the trouble of having to ask. Our stance is this: You're welcome to stream or create Let's Play-style videos of our games, and monetize them if you want. You're welcome to use our music as part of such content. Supergiant Games permits you to create free or ad-supported videos (including Let's Plays, speed runs, reviews, commentary, and so on) using captured or streamed video from Supergiant Games' video games. You do not need to request written permission to create such content.

Refuting claims: No entity has our permission to 'demonetize' your videos. If a claim is made against your content that does not originate from Supergiant Games, e.g. from TuneCore, please refute the claim citing this policy. (Music usage is covered below.)

Crediting us: Should you decide to post videos containing Supergiant content, we request that you provide a functional link to our site or a product page for any relevant versions of the game used in the making of said content. For example, · Hades II on Steam · Hades II on Epic Games Store · Hades on Steam · Hades on Nintendo Switch · Hades on the Epic Games Store · Hades on Xbox · Hades on PlayStation · Pyre on Steam · Transistor on Steam · Bastion on Steam · Supergiant Games Using our music: We welcome you to use our music as part of live streams about our games, or videos about our games. You may use it as background music for unmonetized videos such as role-playing sessions or streams, provided you give proper credit in the video description. No other uses of our copyrighted works are explicitly permitted.

Please note we reserve the right to update this policy without notice or liability.

Thank you for reading! Note that our small team generally is not available to evaluate or approve individual inquiries related to video content or music use, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring work we've been seeing for years.

We survived our exciting trip to the 2013 Electronic Entertainment Expo, where we let lots of people get their hands on Transistor for the first time. Turns out a bunch of them liked it! See below for links to what people said about the game, or check our E3 photo gallery on Facebook for a glimpse of our trip. In the meantime, much as we loved basking in the neon light of E3, it feels good to be back to work! We're in the thick of development and look forward to making good progress this summer.

//E3 Awards & Award Nominations//

Game Critics Awards - Best Downloadable Game

Game Informer - Best Downloadable Game

Polygon - Editor's Choice Selection

Destructoid - Game of the Show (Nominee)

Yahoo! Games - Best of E3 2013 Selection

TIME Techland - Most Intriguing Narrative

IGN - Best PlayStation 4 Game (Nominee), Biggest Surprise (Nominee)

The Nerdist - Best Downloadable/Indie Game

Electric Playground - Best Indie Game

Game Revolution - Best of E3 2013 Selection

The Escapist - E3 2013 We Love It Award

RPGFan.com - Best Action RPG

Digital Trends - Best Digital Download (Nominee)

GamingIllustrated.com - Best of E3 2013 Selection

SideQuesting.com - Best of E3 2013 Selection

Gaming Excellence - Best Downloadable Game (Nominee)

Hardcoregamer.com - Best PlayStation 4 Game (Nominee), Best Indie Game (Nominee)

STFUandPlay - Best 2D Action Game

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//E3 Preview Highlights//

Transistor Coming to PS4 -PlayStation Blog

"The game plays beautifully." -Game Informer

"Supergiant's Transistor is looking magnificent." -Rock Paper Shotgun

"Our socks were charmed clean off." -GamesRadar.com

"Transistor was easily my Game of the Show." -DidNotFinish.com

"Transistor players must unravel the relationship between Red and her weapon." -Polygon.com

"Transistor hits you with style as soon as the E3 demo begins." - PlayStationLifestyle.net

"Supergiant Games left a lot of people thirsty for this game after playing the demo." -Examiner.com

Transistor E3 Interview -NerdLuster.com

Transistor - GameSpot Stage Demo -GameSpot.com

"Transistor seems to showcase the same dedication and consistency of presentation that made Supergiant a favorite after Bastion." -RPGFan.com

"Transistor sends shivers down my spine." -SideQuesting.com

"I honestly couldn't wait to see what happened next." -extra life

"A full realization of what the team at Supergiant wants to make." -Game Front

"Playing it made me realize Transistor is striking out in some very exciting ways." -Leviathyn.com

"The artistry of Transistor is a beautiful representation of Supergiant Games's style." -GameSkinny.com

"This game looks amazing." -The Mary Sue

Did we miss anything? Send us a note!

June 11th, 2013

Transistor FAQ

Last Updated July 14, 2026: Here are answers to frequently asked questions about our second game, Transistor!

What is Transistor?

Transistor is a sci-fi themed action RPG that invites players to wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city. The game seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners. Have a look at our trailers to get a feel for the game:

Launch Trailer

Reveal Trailer

Is Transistor any good?

Following the success of our first game, Bastion, Transistor earned great reviews and numerous awards, including the D.I.C.E. Sprite Award in the 18th annual D.I.C.E. Awards. These are excerpts from critics' reviews:

“Transistor is a wildly smart action-RPG that places all of its trust into your intelligence.”
9 / 10 – IGN

“There's not a note, pixel, or line of dialog out of place.”
9 / 10 – Gaming Nexus

“Transistor offers an escape into a strange and enchanting world.”
9 / 10 – Game Informer

Where can I play Transistor?

Transistor first launched on May 20, 2014 for the PlayStation 4 and PC, and is now available on the following platforms:

· Transistor on PlayStation 4
· Transistor on Steam (Windows/Mac/Linux)
· Transistor on Nintendo Switch
· Transistor on the Epic Games Store
· Transistor on iOS

We have no plans for other versions of Transistor at this time.

Where can I get technical support for Transistor?

If you experienced any problems running the game and need technical support, please visit our Technical Support Guide.

Is the game's soundtrack available?

Yes! The Transistor Original Soundtrack released on our May 20 launch day on Steam, and is also available for free streaming on YouTube, our Bandcamp page, Spotify, and other services. The Transistor Original Soundtrack features more than 60 minutes of music created for the game by our audio director Darren Korb, with vocals by Ashley Barrett. The OST includes an exclusive bonus track, "Signals", created especially for this release. We also later released a bonus Extended version of the soundtrack, featuring alternate hummed versions of the songs.

What language options are available in Transistor?

Transistor includes English voiceover and text translations in English, French, Spanish, Italian, German, Russian, Brazilian Portuguese, and Japanese.

Who is the developer of Transistor?

We're Supergiant Games, an independent development studio based in San Francisco, California. Our first game Bastion released in 2011 and proceeded to earn more than 100 industry accolades, which meant our team could stick together and make something new. You can learn more about us on our team page.

Who is the publisher of Transistor?

We published Transistor ourselves. We had a great experience working with Warner Bros. as our distribution partner on Bastion, though with our second title, we wanted to see if we could do it on our own.

Where can I get screenshots and media of Transistor?

You can find all the screenshots and artwork we've released on our Transistor page.

Where did you get funding for Transistor?

As with Bastion, we self-funded Transistor, and did not seek or take funding from any outside sources. This meant we could make the game we wanted to make on our own terms and timeline. We re-invested the money we made from Bastion into this game.

How big was the development team?

All seven members of the team that created Bastion worked together again on Transistor, with the help of several key new additions. Our internal team included 12 people while making the original versions of Transistor.

When did Transistor first enter development?

While some of the ideas on the project date back to around the time Bastion was wrapping development, we first started seriously talking about and prototyping concepts for Transistor in the fall of 2011 some months after Bastion shipped. We kept busy supporting Bastion and working on additional versions of the game for the following year so full-time work on Transistor didn't start until around September of 2012.

What engine is the game running on?

Transistor runs on our proprietary 2D engine, an evolution of the tools and technology we created to make Bastion. The engine was originally written in C# using the XNA framework for the first versions of Bastion. For this next game, it used our fork of MonoGame, which allowed us to support more platforms and continue making improvements. Since Bastion, we have implemented a large number of improvements and optimizations to our code base, from a much more powerful scripting language to a new lighting system and more.

Does the game have multiplayer or co-op?

Transistor is a single-player experience, though with some passive online connectivity features intended to enhance the game and its atmosphere.

What if I have other questions?

We welcome you to contact us! And thank you for reading.

One of the most common questions we get about our next game is, which platforms is it coming to? Today we're excited to have a specific answer for you at last: When Transistor is released sometime early next year, it will be available day one for PlayStation 4, and for PC on Steam. We plan to bring the game to Linux and Mac afterwards, and haven't ruled anything out beyond that.

Supergiant art director Jen Zee created this piece, "Cloudbank", which is being featured in the Into the Pixel exhibition at E3 this year!

It's no coincidence we're making this announcement now during the week of the big Electronic Entertainment Expo in Los Angeles. Sony gave us the opportunity to show our game in their booth this week, where we'll be on hand with an early playable build. After an amazing PAX East, it's going to be great letting a whole new slew of players try the game at E3 -- but back to the topic at hand!

Even before we announced Transistor earlier this year, we'd been giving a lot of thought to which platform or platforms would make the best home for the game. It's a big decision that can influence aspects of the game's design and can ultimately have a lot to do with its overall success. By focusing on the PlayStation 4 and PC as our launch platforms, we think we'll be able to reach many of our existing fans right from the start, while letting us focus on delivering the best game possible at launch.

You may know that our first game, Bastion, is available for more than six different platforms at this point. But it started on just one. We were still working on new versions of Bastion more than a year after the initial launch on Xbox LIVE Arcade. The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, and so on. So, in short: Our strategy of focusing on a console/PC launch worked well on Bastion so we're doing it again on Transistor.

If you have more questions, please check our newly minted Transistor FAQ, or contact us on Twitter, Facebook, or right here on our web site! Lastly, if you'd like us to notify you when the game is out, we invite you to join our mailing list:

We're back after a whirlwind couple of weeks following the reveal of our next game, Transistor. The initial response we got to the announcement and reveal trailer was everything we could have hoped for, and the response we got a couple of days later at PAX East was even better. There we let hundreds of people get their hands on the game, as they braved lines much longer than we expected for a chance to try an early build. Now that we're back, our mission is to build the game that will more than live up to the promise all those people saw in it. Your support means everything as we press onward, and we really appreciate all the feedback we got during the show and from all sorts of places on the Internet.

In the mean time, check out photos of our trip, and check out some of the coverage we got from various gaming publications around the world:

Press for Transistor "...it immediately became one of my most anticipated games after my time with it on the show floor." -- Game Informer

"...I am ecstatic to explore that exotic mystery." -- IGN.com

"Transistor is the sexiest game I played At PAX East." -- Kotaku

"A beautiful, tactical twist on action-RPG." -- Joystiq

"...a worthy follow-up to Bastion." -- Destructoid

"From Bastion to Transistor: Supergiant brings its latest to PAX, sans platform." -- Polygon.com

"It's an intoxicating fusion of all the things we loved about Bastion and something entirely new." -- PC Gamer

"Transistor is fresher, livelier, and more imaginative than it has any right to be." -- Eurogamer.net

"Transistor is shaping up to be just as impressive as its predecessor." -- Games Radar

"...even at this early stage, [Transistor] feels incredibly polished." -- Paste Magazine

"It featured enough of Bastion's genetics to feel familiar, but enough thematic and combat variety to create its own fingerprint." -- New York Post

[Video] Direct-feed gameplay walk-through (-- Totalbiscuit)

[Video] Direct-feed gameplay walk-through (-- Machinima.com)

[Video] Full gameplay walk-through (-- GameSpot)

[Video] First impressions from PAX East (-- IGN)

"It's a turn-based game where you're the only one who gets to take a turn." -- The Verge

"The combat [feels] deliberate, tactical, and entirely satisfying." -- Venture Beat

"The excitement around the project was palatable from both the team and convention attendees." -- CultureMass.com

"...a method of combat that negates the need to have near super-human hand to eye coordination abilities." -- Spong.com

"I was very impressed with what I was presented with in the Transistor demo." -- VGRevolution.com

"...an absolute treat...it impressed in ways that were expected and in ways that were delightful surprises." -- Games Abyss

"Transistor has moved its way all the way up my ‘must play’ list." -- Splitkick.com

"We feel it's going to be amazing." -- Nerd Appropriate

"Transistor's PAX East demo shows the team is onto something again." -- Sidequesting.com

"Transistor seems like it’s going to be a worthy second effort even in its early state." -- Armless Octopus

"There's a definite flavour to the game that echoes its predecessor's, but remains distinct nonetheless." -- RPGamer.com

"I was very impressed with the quality of the audio, the visuals, and especially the game play." -- Mash Those Buttons

"We think Bastion dev's upcoming adventure Transistor looks perfect for mobile devices." -- PocketGamer

"This early taste of Transistor looked incredibly polished." -- Warpzoned.com

"I had a great time trying out the new, far more engaging combat." -- 2D-X.com

"I didn't think it was possible, but from the short time I spent with Transistor, I felt what I played was an improvement over the already stellar Bastion." -- Pixelitis

"I have come out of PAX East incredibly excited for Transistor." -- GameShampoo.com

"As I put down the controller...I could already feel that emotional connection to the narrative." -- Video Game Writers

"Transistor is set up to be an excellent successor to Bastion." -- 1amGeek.com

"It has everything fans of the developer would expect while also taking some bold steps in new directions." -- The Game Effect

Interview: Bastion's narrator speaks of next role in Transistor. -- GameCritics.com

[Video] interview from PAX East (-- Press Play)

[Video] Transistor Interview (-- Game Reactor)

[Video] Transistor Interview (-- 4Player Network)

[Video] Transistor Interview (-- Clevver.com)

[Video] Transistor Interview (-- Final Checkpoint)

[Video] Transistor Interview w/ Audio Director Darren Korb (-- GameSkinny)

[Video] Transistor Interview (-- Twinfinite.net

[Video] Transistor Interview (-- GameEnthus)

[Video] Transistor Interview (-- StickSkills.com

[Audio] Transistor Interview w/ Audio Director Darren Korb (-- Game Hounds)

"...proved the evolution from Bastion to something more." -- Front Towards Gamer

Did we miss anyone? Please email us and let us know!

We are very, very excited to reveal today a new game we've been working on here at Supergiant, a science-fiction-themed action RPG we're calling Transistor. We'll have an early build playable this week at PAX East at our booth #892, and right now, we have our reveal trailer! Check it out and read on.

Also: Transistor Wallpaper | Transistor Digital Postcard (get it at PAX East!) | Transistor Concept Painting

Transistor invites players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. We're designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with our studio's signature melding of responsive gameplay and rich atmospheric storytelling. All of us from the Bastion development team are working together again on this new project, with the aid of a handful of talented new people who've joined us since Bastion's launch.

In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners.

We expect Transistor to be released in early 2014. We have not yet decided on which platform or platforms the game will be available for.

We know you'll have a lot of questions about Transistor, so we'll be putting together a FAQ that addresses them, as well as answering more via Twitter and Facebook -- and in person at PAX East this week! And now that the cat's out of the bag, we'll be keeping you posted on how development is coming along in the weeks and months to come. We can't wait to hear what you think!

Update: The Humble Weekly Sale featuring Bastion is now over! Thanks to everyone who participated. People purchased approximately 80,000 copies of Bastion during the course of that week!

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To coincide with the reveal of Transistor, we're very happy to have Bastion in the Humble Weekly Sale! Pay what you want for our first game and get it DRM-free for PC, Mac, and Linux. Pay a little more and get our never-before-released Bastion Digital Art Pack plus physical merchandise including a Transistor post card! Part (or all) of your proceeds go to charity.

We're very grateful for all the support we've received for our first game.

As the year (perhaps the WORLD?!) draws to a close, we wanted to recap some of the latest news on what's happening with Bastion and with us at Supergiant.

Bastion Announcer Pack for Dota 2 We're very happy to reveal the Bastion Announcer Pack for Dota 2, Valve's popular and incredibly deep team-based action strategy game!

Featuring more than 700 original lines of voiceover delivered by the voice of Bastion's narrator, Logan Cunningham, the Bastion Announcer Pack for Dota 2 puts our special spin on one of the most complex and engaging competitive games we've ever played. A couple of us on team are huge fans of Dota 2 (the original DotA mod for Warcraft III is one of Supergiant cofounder Amir Rao's all-time favorite games) so it was a real treat to contribute something to this game and collaborate with the amazing team at Valve. If you'd like to know more about Dota 2, visit the official web site.

Bastion for a Buck + More Stuff on Sale For a limited time, Bastion is just $0.99 on the App Store! For good measure, this latest version of Bastion was just named iOS Game of the Year on Metacritic.com. Note: The iOS version of Bastion requires an iPhone 4S, iPhone 5, iPod touch 5th generation, or iPad 2 or newer.

Also, the Steam version of Bastion is on sale as part of the Steam Holiday Sale.

Lastly, all Bastion merchandise in our online store is 20% off through the end of the year, including our new Scumbag Plushie.

Season's Greetings from Supergiant From all of us at Supergiant, we wish you a happy and safe holiday season, and best wishes for the year to come. Jen put the sentiment in the form of a wallpaper-sized visual here:

Thank you for your ongoing support. And a very special thanks to those of you who've been keeping tabs on us ever since before Bastion was released. This has been another great year for us -- a year in which we got Bastion on Mac, Linux, the iPad, and the iPhone, and into the Humble Indie Bundle, and now Dota 2 -- and we're all the more excited to press onward as 2013 rolls around. We hope you'll come along for the ride.