When we first revealed Pyre earlier this year, we got a great response to the game's mystical purgatory setting, and its distinct blend of party-based RPG exploration and competitive action. We showed you a glimpse of the game's ensemble cast, and the ancient competition called the Rites, in which exiles battle to re-gain their freedom. Through it all, one exciting question kept coming up again and again: Is Pyre going to have multiplayer?

Today we can confirm that the answer is a resounding YES. We're proud to present our first-ever multiplayer offering in Pyre's head-to-head Versus Mode, where you can challenge a friend in one of the game's fast-paced ritual showdowns. Our new trailer offers a glimpse of the action in store:

We love playing this game against one another at our studio, so we cannot wait to see what you think you think of it!

Pyre Multiplayer FAQ
While we have you on the line, we wanted to address some of your questions about this part of the game:

Q: Wait, you're making a multiplayer game?!
A: Pyre is a party-based RPG that will have a two-player head-to-head Versus Mode in it, in addition to the single-player campaign. Think of the multiplayer as a bonus on top of the single-player.

Our focus during development has first and foremost been the single-player campaign experience, and creating the ensemble cast of characters of all shapes and sizes whom you'll get to know during your journey. Multiplayer was something we also thought had a lot of potential, but was something we were only going to pursue if we felt we could pull it off without compromising on our ambitions for the single-player. We had to get to this point in development to make sure of that.

The Spring of Jomuer is one of the many celestial landmarks in which the Rites take place.

Some of our team's all-time favorite games include old classics like Command & Conquer and Star Control II, which offered unforgettable single-player experiences along with multiplayer offerings that kept us playing for months or even longer once we finished the story (likely several times). Those and many other games set a very high bar for us with Pyre -- we want to create a world and cast you'll fall in love with, then be able to enjoy indefinitely in Versus Mode.

Q: What is the object of the game in Versus Mode?
The ritual competitions in Pyre play out like a one-on-one competitive action game. The object is to extinguish your opponent's ceremonial flame, by grasping an object called the Celestial Orb then diving into the flames with it, or simply throwing it in.

You have at your disposal three different exiles, though just one is permitted to move any given time (you can switch control between them instantly). You can slip past your opponents by sprinting or leaping over them. You also have a defensive aura that banishes your foes on contact, or can be cast like a projectile attack. Each of the different characters has his or her own unique attributes and special abilities. Which characters you bring into the field, along with the variety of unique environments, make it so no two Rites play out the same way.

Q: Can you play online or is it only local multiplayer?
A: Our Versus Mode pits you and your opponent against each other on the same system in local head-to-head competition. This arcade-style experience is well suited to Pyre's gameplay, and ever since Bastion we've wanted to make a game you could play with a friend in the same space.

As for online, we haven't made a decision yet on whether online play makes sense given everything else we're doing on Pyre with our small team. We think bad online multiplayer is worse for a game than no online multiplayer, and we promise to do what's best for the game as a whole.

Q: Will I be able to play Versus Mode single-player against the computer?
A: Yes! We plan to support that.

Q: How many different characters and stages will there be?
A: We're not saying just yet. Though, one of the single most exciting aspects of the game to us is the variety of characters and environments we have planned. As part of this announcement, we're revealing a new stage for the very first time -- the spectacular Spring of Jomuer -- along with several never-before-seen characters. We're letting folks get their hands on the Versus Mode for the first time at the PlayStation Experience event in Anaheim, where the setup is essentially a mirror-match -- but in the full game, you'll be able to choose from many different characters, each with their own distinct strengths.

Q: Did you say new characters?!
A: Indeed! Previously we revealed Hedwyn, a cool and collected young man; Jodariel, a stern and imposing demon; and Rukey, an easy-going doglike creature insecure about his mustache. In the campaign, you'll work together with them as part of a legendary band of exiles called the Nightwings. At the PlayStation Experience, we're revealing another of these so-called triumvirates, the Beyonders, along with several hardened exiles you'll get to know in the campaign: Barker, the degenerate hell-hound; Ignarius, a notorious demon; and Sandra the Unseeing, for whom a life sentence in exile has its own special meaning. We look forward to showing many more characters closer to the game's launch sometime in 2017.

Q: I have more questions!
A: Great! Send them along with any impressions to @SupergiantGames. We'd love to hear from you.

And thanks for reading! We're in the thick of development on Pyre and well on track toward our planned launch sometime in 2017.

A little over five years ago, our first game Bastion launched in the Xbox 360's Summer of Arcade showcase, and went on to earn more than 100 industry awards and accolades, sell close to 4 million copies to date across different platforms, and in general exceed all our wildest expectations.

So, we're pleased to announce that next month, on December 12, the game is finally returning to Xbox in a faithful new adaptation for Xbox One! Quick facts about Bastion for Xbox One:

  • It's free for a limited time if you own Bastion for Xbox 360!
    If you already own Bastion for the Xbox 360, you'll be able to download Bastion for Xbox One for free till January 1, 2017. We really appreciate your support of our first game and hope you enjoy it all over again!

    Otherwise, Bastion for Xbox One retails for $14.99.

  • It's a faithful adaptation of the original game.
    Bringing Bastion to Xbox One was more involved than flipping a switch that says 'make it backwards compatible'! The game has been re-built to feel native to the platform.

    The main differences compared with the Xbox 360 original are that the game runs in full 1080p (versus 720p in the original), and there are more Achievements to unlock. It also includes the Stranger's Dream DLC, which wasn't available at the game's launch.

Also: Introducing the Bastion Anniversary T-Shirt!
To commemorate this launch and Bastion's fifth anniversary, we're pleased to present our first original Bastion T-shirt design since the game's 2011 debut:

The Bastion Anniversary T-Shirt. Design by Nina Matsumoto.

This unique three-color design by artist Nina Matsumoto is screen-printed on a 100% cotton, sand-colored Next Level Apparel tee by Forward Printing in Oakland, CA. You can pre-order it now for $19.99. We'll ship it straight from our HQ in time for the holidays.

Parting Words
We're very grateful to a number of folks in a number of places who helped make Bastion for Xbox One a reality:

To the team at Warner Bros., our publishing partners on Bastion who've supported the game along with us all these years, thank you!!

To the team at Barcelona-based BlitWorks, who've shouldered the task of bringing every pixel and more over to the Xbox One hardware, thank you!!

To Xbox fans around the world, and the Xbox team at Microsoft, thank you!!

And, of course, we remain ever grateful to all of you out there who love and remember Bastion, because it's thanks to you that we get to stick together as a team and keep making games day to day.

July 20th, 2016

Bastion Turns 5

Our first game, Bastion, launched on this day five years ago.

Thank you for making it such a success, so we could carry on as a team.

Happy Birthday, Kid!

We are back from a glorious trip to PAX East, where we showed our next game Pyre for the very first time! We're now back and excited to keep forging ahead on this next project, BUT FIRST! A recap of the show.

Supergiant @ PAX East in Photos: Our whole team was on hand to meet with hundreds of people each day who queued up to play the game. Have a look the photo gallery of our trip!

Nothing like watching hundreds of people play our game for the first time!

Media Impressions of Pyre: Check out a wide variety of hands-on previews and interviews about the game, as well as direct-feed gameplay footage of what we showed!

"I was totally sold on its weird, beautiful, original world." -- IGN.com

"In Pyre, your friends are your power, and it's your responsibility to cultivate that." -- GameSpot.com

"Pyre is a strange, beautiful, magical creation." -- Polygon.com

"Pyre may not be what you were expecting, unless you merely expect Supergiant to be creatively bold." -- Kotaku.com

Video: 'Ave a Gander at Pyre -- TotalBiscuit (also: uncommented gameplay)

"Beyond its thematic consistency and innovative genre-splicing, Pyre is just plain enjoyable." -- Eurogamer.net

"...like The Oregon Trail meets Rocket League." -- PCGamer.com

"Pyre looks to have all the potential of all of Supergiant’s previous games and then some." -- EGMNow

"The brief glimpse of the game offered at PAX East has already generated a huge wave of excitement." -- Wikia.com

"...it's a gorgeous blend of styles." -- ZAM.com

"...it’s a joy to report that Pyre appears to be yet another wonderful experience from Supergiant Games." -- Hardcore Gamer

"Supergiant Games has something special in store for us all in 2017." -- ActionTrip.com

"At the end of the demo, I didn’t want to leave the booth. I wanted to wait in line and play it again." -- Tom's Hardware

"My time with Pyre left me wanting more." -- The Outerhaven (plus interview)

"...the game sucked me into its world effortlessly." -- Irrational Passions

"...the game truly captivated us." -- Push Square

"...the game just clicked with me." -- SideQuesting.com

"...the writing was immediately engaging and fun." -- MMORPG.com

"With their third game, they are not missing a single beat." -- Black Girl Nerds

"Pyre is quickly shaping up to be another indie-legend for Supergiant." -- Skewed & Reviewed

"Pyre is a stunning game with very interesting potential." -- Blogcritics

"Pyre continues the studio's tradition of creating gorgeous, magical worlds." -- Hooked Gamers

"I had a great time with Pyre and I’m looking forward to seeing where Supergiant takes it." -- Blackman 'n Robin

"It’s incredible that Supergiant is able to do so much with so little." -- GameCrate

Video: Favorite Game from PAX! -- Starsnipe

Video Interview -- ReedPOP

Video Interview -- GameEnthus

Audio Interview: Supergiant Co-Founder Gavin Simon -- Just Press Start

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Did we miss anyone? Let us know on Twitter! This was our sixth consecutive PAX East. One of the great things about the show is seeing some of the same folks there year after year. For those who couldn't join us in person, we hope this recap serves as a bit of a substitute! Until next time, we'll be hunkering down, looking to make Pyre live up to the promise so many of you out there see in it. Thank you again for all your support!

We're incredibly excited to announce Pyre, a new party-based role-playing game we're making here at Supergiant. Check out the first trailer:

Play it at PAX: We're bringing Pyre with us to PAX East this week! If you're coming to the show, visit us at booth #8212 and let us know what you think!

Prevail in the Rites, and be free again.

About the Game: In Pyre, you lead a band of exiles through an ancient competition spread across a vast, mystical purgatory.

Pyre once again showcases our team's commitment to rich atmospheric presentation and storytelling, along with a distinctive gameplay blend that combines expressive decision-making on the world map with fast, action-packed confrontations against rival groups of exiles whose own freedom is at stake. We want to create a large cast of characters you can grow close to as you travel together across a strange and wondrous land.

The journey to the Downside is thought to be a one-way trip.

The Story So Far: At the beginning of the game, your luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the Rites, a secretive competition through which the worthiest exiles can return home, absolved of their transgressions. As you journey across the Downside in the wanderers' custom blackwagon, you'll meet a variety of characters of all shapes and sizes, and learn what's in store for each of them should they prevail in the Rites. Your actions will determine who returns to glory, and who remains in exile to the end of their days.

The blackwagon serves as your makeshift home.

Platforms and Availability: Pyre will be available in 2017. Like Transistor, it will launch simultaneously on Steam and the PlayStation 4.

Three exiles must act as of one mind during the Rites.

Until Next Time! Though Pyre won't be available until next year, here are some things you can do right now:

We hope you'll see why we think Pyre is special, and your support means everything to us as we push forward!

The Transistor Original Soundtrack is now available on vinyl! Get it here.


Transistor Original Soundtrack 2x LP

This deluxe double LP set features the new single She Shines, along with all the other tracks from the award-winning original soundtrack by our composer and audio director Darren Korb and vocalist Ashley Barrett. (If you picked up previous versions of the soundtrack from our online store, Bandcamp, or Steam, you'll be getting a digital copy of She Shines as a free update today!)

Listen to the updated track list of the Transistor OST on vinyl.

Each record comes with a special download code for a digital version of the vinyl track list. With your purchase, you'll also receive a complimentary digital download code for the Extended version of the soundtrack.

This new album comes in a glossy old-style gatefold jacket featuring artwork by Jen Zee and song lyrics by Darren Korb. Each record is pressed on 180 gram milky clear vinyl. We collaborated with Pirates Press to create this set and couldn't be happier with how it all turned out. There's something special about hearing this music on vinyl, as it fits the feel of the world of Transistor better than any other format.

We've always wanted to put one of our game soundtracks on vinyl! If you've been one of the many who've voiced your interest and support for this over the years, we hope you'll find it was well worth the wait.

* * *

We'd also like to take a moment to welcome Mr. John-Paul Gabler to our team! JP's been the mastermind behind our online store for some time, and was instrumental in the production of this new album among many other things we've somehow pulled off since he joined! You can learn a bit more about JP and all of us at Supergiant on our seldom-updated team page.

Red and the Transistor might belong to each other, but now, they can belong to YOU in the form of this new Transistor Collectible Figure!

Hey Red!

Some background: Years ago, after we made our first game, Bastion, we wanted to create some merchandise around it. It felt satisfying to have a tangible artifact based on a digital game, and there was a palette-cleansing process in shifting gears from building software to physical items. Plus, fans of our game seemed to really enjoy the result!

One of the first items we produced was the Bastion Original Soundtrack CD, and it ended up being a big hit much like the game. Since then we've made posters, T-shirts, pins, even USB drives! All of these items were designed by the very same team that created our games, and we fulfill store orders to anyplace in the world straight from our San Francisco headquarters.


Here's the figure next to the unique packaging.

There's always been a long list of stuff we hoped to make one day, provided we could get it right. And now, we're pleased to scratch one of the top items off that list as we present to you the Transistor Collectible Figure, featuring Red and her favorite mysterious weapon of unknown origin. Head on over to our online store to order one today while supplies last.

More than a year in the making, the figure is designed by our art director Jen Zee and created in partnership with the folks at We Love Fine. Red stands approximately 6" tall on a custom base and comes packaged in a unique translucent box shown here.

Red's been a big part of our lives for a number of years now so it's been great to see her smiling face day in and day out. We hope you'll feel the same way!

As the year winds to a close, we wanted to reflect on 2015, highlight a few recent announcements, and most of all say thank-you to all of you out there who've made it possible for us to keep doing what we're doing here at Supergiant. With Transistor having sold more than a million copies now, and Bastion having sold more than three million, we feel incredibly fortunate to be able to stick together as a team and with any luck keep making the kinds of games that resonate with you for a long time to come.



Latest Happenings: It's the holidays so these days you can get great deals on stuff we've made.

· Get Transistor for PC/Mac/Linux for just $3.99 in the Steam Winter Sale.

· Get Bastion for PC/Mac/Linux for just $3.74 in the Steam Winter Sale.

· Get Transistor for iPhone/iPad/AppleTV for just $2.99 through the holidays.

· Get Bastion for iPhone/iPad for just $0.99 through the holidays.

· Get up to 40% off Transistor and Bastion merchandise in our online store through the holidays.

· Get Bastion for the PlayStation Vita, just launched! Buy it and get the PS4 version free or vice versa.

Year in Review: Last year we launched our second original game, Transistor. This year we managed to keep plenty busy as well, continuing to support both Transistor and Bastion with launches on new platforms. Here are some of the highlights:

January: Transistor earns 100+ industry accolades, sells >600k copies
February: Transistor dynamic theme launches on PS4
April: Bastion launches on PS4
June: Transistor launches on iPhone and iPad
November: Transistor launches on the new Apple TV
December: Bastion launches on PS Vita

* * *

As we look ahead to 2016, our goal as a studio remains the same as when we were just getting started in the living room of a house in San Jose back in 2009: to stick together as a small team, and keep making games that spark your imagination.

Supergiant Games ca. 2015

Thank you again for letting us do this, and here's to the new year.

Bastion is now available for the PlayStation Vita, just announced by our friends at Sony during the PlayStation Experience. Purchase it here!

It's finally here!

Some quick facts about this version:

· Launch Sale! Right now, get Bastion for the Vita for the price of a cup of coffee for a limited time.

· Cross-Buy Enabled: Pay once and get Bastion for both Vita and PS4! If you've already picked up the PlayStation 4 version of Bastion launched earlier this year, you can download the PS Vita version at no extra charge.

· Cross-Save Enabled: Your saved progress should transfer between the Vita and PS4 versions of the game if you play on both platforms.

Better get ready!

Other than that, everything you've come to expect from Bastion is packed into this new version. We designed Bastion to be easy to pick up and play for a few minutes at a time, so we think it's a perfect fit on a portable device like the Vita. We hope you'll feel the same way!

We're thrilled with how this version of the game came together and grateful to our Barcelona-based partners at BlitWorks, who also did the heavy lifting on the PS4 conversion. This was a relatively bigger undertaking since Bastion was originally written in C#, a programming language not fully supported by the Vita. Fortunately, BlitWorks built a fancy tool they call Unsharper, which made this translation possible.

To all of you who've been anticipating Bastion for the Vita all this time, thanks so much for your patience and support! Whether you're playing Bastion for the first time or for the umpteenth time, we look forward to hearing your impressions.

* * *


P.S.:
Supergiant Store Holiday Sale! While we've got you on the line, right now you can get Bastion and Transistor merchandise for up to 40% off, including our new Transistor Concert Poster:

The new Transistor Concert Poster.

Visit our online store and see if something strikes your fancy!

The new Apple TV is now available, and among the apps available at launch is none other than Transistor! We can't wait to hear what you think of this unique new version of the game.

Designed for the Siri Remote: Transistor for the new Apple TV features a streamlined new control scheme built from the ground up for the Siri Remote. Or, grab an MFi controller for the full console experience!

Universal Purchase: If you already have the game for iPhone and iPad, Transistor for the new Apple TV is yours free as part of a universal update! Get Transistor on the App Store


Experience Red's journey in a whole new way on the new Apple TV!

Cloud Saves: Play on your iPhone, iPad, or new Apple TV -- your saved data carries over across devices via iCloud!

New Bonus Track - 'She Shines': Transistor for the new Apple TV debuts a brand-new song in the award-winning original soundtrack by Darren Korb with vocals by Ashley Barrett. 'She Shines' is the centerpiece of a new interactive download experience used when the game streams in data.


About Transistor: Transistor, the second game from us at Supergiant, is a sci-fi-themed action RPG in which you wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor has earned more than 100 industry awards and accolades. We hope you enjoy it for the new Apple TV!