Transistor: Impressions from the Press

Posted by Greg Kasavin on April 4, 2013

We’re back after a whirlwind couple of weeks following the reveal of our next game, Transistor. The initial response we got to the announcement and reveal trailer was everything we could have hoped for, and the response we got a couple of days later at PAX East was even better. There we let hundreds of people get their hands on the game, as they braved lines much longer than we expected for a chance to try an early build. Now that we’re back, our mission is to build the game that will more than live up to the promise all those people saw in it. Your support means everything as we press onward, and we really appreciate all the feedback we got during the show and from all sorts of places on the Internet.

In the mean time, check out photos of our trip, and check out some of the coverage we got from various gaming publications around the world:

Press for Transistor
“…it immediately became one of my most anticipated games after my time with it on the show floor.” — Game Informer

“…I am ecstatic to explore that exotic mystery.” —

“Transistor is the sexiest game I played At PAX East.” — Kotaku

“A beautiful, tactical twist on action-RPG.” — Joystiq

“…a worthy follow-up to Bastion.” — Destructoid

“From Bastion to Transistor: Supergiant brings its latest to PAX, sans platform.” —

“It’s an intoxicating fusion of all the things we loved about Bastion and something entirely new.” — PC Gamer

“Transistor is fresher, livelier, and more imaginative than it has any right to be.” —

“Transistor is shaping up to be just as impressive as its predecessor.” — Games Radar

“…even at this early stage, [Transistor] feels incredibly polished.” — Paste Magazine

“It featured enough of Bastion’s genetics to feel familiar, but enough thematic and combat variety to create its own fingerprint.” — New York Post

[Video] Direct-feed gameplay walk-through (– Totalbiscuit)

[Video] Direct-feed gameplay walk-through (–

[Video] Full gameplay walk-through (– GameSpot)

[Video] First impressions from PAX East […]

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First Look at Our Next Game: Transistor

Posted by Greg Kasavin on March 19, 2013

We are very, very excited to reveal today a new game we’ve been working on here at Supergiant, a science-fiction-themed action RPG we’re calling Transistor. We’ll have an early build playable this week at PAX East at our booth #892, and right now, we have our reveal trailer! Check it out and read on.

Also: Transistor Wallpaper | Transistor Digital Postcard (get it at PAX East!) | Transistor Concept Painting

Transistor invites players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling. All of us from the Bastion development team are working together again on this new project, with the aid of a handful of talented new people who’ve joined us since Bastion’s launch.

Welcome to the world of Transistor.

In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners.

We expect Transistor to be released in early 2014. We have not yet decided on which platform or platforms the game will be available for.

The Transistor is a powerful weapon of mysterious origin.

We know you’ll have a lot of questions about Transistor, so we’ll be putting together a FAQ that addresses them, as well as answering more via Twitter and Facebook — and in person at PAX East this week! And now that the cat’s out of the bag, we’ll be keeping you posted on how development is coming along in the weeks and months to come. We can’t wait to hear what you think!

Get ready for an unusual adventure through a stunning futuristic city.

The Transistor holds inside it many powerful functions. […]

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Bastion in the Humble Weekly Sale!

Posted by Greg Kasavin on March 19, 2013

Update: The Humble Weekly Sale featuring Bastion is now over! Thanks to everyone who participated. People purchased approximately 80,000 copies of Bastion during the course of that week!

* * *

To coincide with the reveal of Transistor, we’re very happy to have Bastion in the Humble Weekly Sale! Pay what you want for our first game and get it DRM-free for PC, Mac, and Linux. Pay a little more and get our never-before-released Bastion Digital Art Pack plus physical merchandise including a Transistor post card! Part (or all) of your proceeds go to charity.

We’re very grateful for all the support we’ve received for our first game. […]

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Happy Holidays from Supergiant!

Posted by Greg Kasavin on December 20, 2012

As the year (perhaps the WORLD?!) draws to a close, we wanted to recap some of the latest news on what’s happening with Bastion and with us at Supergiant.

Bastion Announcer Pack for Dota 2
We’re very happy to reveal the Bastion Announcer Pack for Dota 2, Valve’s popular and incredibly deep team-based action strategy game!

Bastion Announcer Pack for Dota 2

Featuring more than 700 original lines of voiceover delivered by the voice of Bastion’s narrator, Logan Cunningham, the Bastion Announcer Pack for Dota 2 puts our special spin on one of the most complex and engaging competitive games we’ve ever played. A couple of us on team are huge fans of Dota 2 (the original DotA mod for Warcraft III is one of Supergiant cofounder Amir Rao’s all-time favorite games) so it was a real treat to contribute something to this game and collaborate with the amazing team at Valve. If you’d like to know more about Dota 2, visit the official web site.

Bastion for a Buck + More Stuff on Sale
For a limited time, Bastion is just $0.99 on the App Store! For good measure, this latest version of Bastion was just named iOS Game of the Year on Note: The iOS version of Bastion requires an iPhone 4S, iPhone 5, iPod touch 5th generation, or iPad 2 or newer.

Also, the Steam version of Bastion is on sale as part of the Steam Holiday Sale.

Lastly, all Bastion merchandise in our online store is 20% off through the end of the year, including our new Scumbag Plushie.

Season’s Greetings from Supergiant
From all of us at Supergiant, we wish you a happy and safe holiday season, and best wishes for the year to come. Jen put the sentiment in the form of a wallpaper-sized visual here:

Seasons Greetings for Supergiant Games
Thank you for your ongoing support. And a very special thanks to those of you who’ve been keeping tabs on us ever since before Bastion was released. This has been another great year for us — a year in which we got Bastion on Mac, Linux, the iPad, […]

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Supergiant Store Holiday Sale On Now!

Posted by Greg Kasavin on November 16, 2012

In honor of the weather getting colder in the northern hemisphere, the Supergiant Store is having a HOLIDAY SALE, now through the end of the year! Every item is marked down by around 20% or more, so it’s a great time to stock up on items for any fans of Bastion on your holiday shopping list.

What’s more, we’ve added two exciting new items: the Scumbag Plushie ($19.99) and the new Bastion Ultimate Collector’s Bundle ($89.99), featuring every item we have on offer (the previous version of the Bastion Collector’s Bundle is still available for $39.99). We hope you find something you like.

Scumbag Plushie!

About the Supergiant Store: Every item in the Supergiant Store was designed by us, and we ship everything straight from our San Francisco headquarters.

Domestic & International Shipping: We guarantee shipping by Christmas in North America for purchases made between now and December 17. We ship to anywhere in the world, though we ask that international customers please order as early as possible to best ensure your order arrives in time for the holidays. […]

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Bastion for iPad Now a Universal App, Optimized for iPhone 5!

Posted by Greg Kasavin on November 14, 2012

Today we’re rolling out the 1.1 update to Bastion for iPad, which adds support for the iPhone 5, iPhone 4S, and 5th generation iPod touch! As part of this, Bastion is now fully optimized for the iPhone 5′s Retina display — check out the screenshots in this post to get an impression — and we’ve also added iCloud support so your progress can transfer seamlessly from one device to another. (To transfer existing data to iCloud, please update the app and load each save slot you want to sync.)

This is a free update if you already own Bastion for iPad, and new players can get the game on any of these devices for $4.99. Either way, head over to Bastion’s page on the App Store to get the latest version, or read on for more info.

Bastion Optimized for iPhone 5

Bastion for iPad was our first foray into iOS gaming, and the response we got was amazing. The game earned Editors’ Choice on the App Store, very positive reviews from the press, as well as glowing reviews from thousands of players who took the time to rate it.

Then, a couple of months ago on September 12, Apple unveiled the iPhone 5. Now, we’d previously stated in our FAQ for the iPad version that we chose to focus exclusively on iPad both for technical reasons and because we “felt the game experience would not translate well to the iPhone’s smaller screen.” Well, the iPhone 5 added quite a bit of screen real estate, so we decided to take another look. And sure enough, we found that Bastion looked great and ran beautifully on the new device. Of course we still needed to update all the menu screens and re-tune the controls to fit the smaller form factor, not to mention implement iCloud support, so all that took a little while. But it’s finally ready!

Bastion Optimized for iPhone 5

While we were looking into getting the game on iPhone 5, we wanted to see which other iOS devices we could support. We found the game looked and played better than we expected on iPhone 4S, and also […]

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3D Artist @ Supergiant Games

Posted by Greg Kasavin on September 18, 2012

Update 11/12/2012: Thank you to everyone who expressed interest in this job posting. At this time we’re no longer seeking new applicants. Should we have any additional job openings in the future, we’ll likely post about it here and via our Twitter feed.

~ ~ ~

Supergiant Games is looking for a driven, experienced, multitalented 3D artist! 3D modeling and animation were essential in the making of our first game, so we want to bring this expertise to our studio for whatever we do next (which is too early for us to talk about in more detail as yet). Our 3D artist will collaborate with our art director Jen Zee and the rest of our team to help us bring to life memorable characters and experiences for players. The ideal candidate has a passion for creating and playing video games, is eager to collaborate closely with a small, tight-knit, cross-disciplinary team, and will have several if not all of the following skills.


· Experience using industry standard 3D modeling packages (e.g. 3ds Max, Maya)
· Experience modeling in 3D (characters, creatures, objects)
· Experience rigging 3D models
· Experience creating 3D animation
· Experience creating 3D textures and materials
· Experience working with and/or creating visual FX
· Experience working with and creating 3D textures and materials
· Knowledge of rendering pipelines
· Ability to work well within an established art style


· Bachelor’s degree
· Credit as an artist on one or more games
· Willing to relocate to San Francisco Bay Area if not local


· Skill in traditional and digital art
· Skill in 2D animation
· Experience scripting in the above-mentioned 3D modeling packages
· Experience with Illustrator, Flash, or other vector graphics software
· Experience with UI design and implementation
· You like otters

We fought for 45 minutes over which otter picture to include

Qualifying applicants will be subject to an art test. To apply for the position, please follow these instructions: Send an email to with the subject line “3D Artist”. Include your resume in the body of the email, as well as links to your portfolio, reel, and/or personal […]

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Out Now: Bastion for iPad!

Posted by Greg Kasavin on August 29, 2012

We’re very excited to announce that Bastion for iPad is now available on the App Store! You can come try it for yourself this week at PAX Prime (we’re at booth 6019). Featuring all the narration, music, artwork, and action that made Bastion one of the most acclaimed games of 2011, this latest version reimagines the play experience to work intuitively using the iPad’s touch screen.

Have a look at our reveal trailer:

We’ve got a lot of little details to share about this version so we decided to share them by way of this Bastion for iPad FAQ!

UPDATE — November 14, 2012: Bastion is now a Universal App! We’ve updated the contents of this FAQ to reflect the latest changes in the 1.1 version.

What is Bastion for iOS?
Bastion for iOS is our award-winning game re-created to work with touch controls and feel right at home on the iPad, iPhone, and iPod touch. If you’re not familiar with the original game, you can learn more about Bastion here. If you want to know more about Apple’s hardware, visit Apple’s web site.

Where can I get it?
Bastion for iOS is available on the App Store.

How much does it cost?
Bastion for iPad costs $4.99.

Which devices does the game support?
Here is a full list of devices supported by Bastion for iOS after the 1.1 update:
- iPad 2
- iPad 3rd Generation
- iPad 4th Generation
- iPad mini
- iPhone 4S
- iPhone 5
- iPod touch 5th Generation

Bastion will not run on older devices for technical reasons.

Does Bastion for iOS support the Retina display on the New iPad?
Yes. Bastion for iPad looks even sharper and more colorful on the New iPad. The screenshots in this blog post should give you an impression of how the game looks.

Is Bastion for iOS optimized for the iPhone 5′s Retina Display?
Yes. We reworked every screen type in the game to take advantage of the iPhone 5′s larger screen. Here is an example of one of the […]

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Bastion’s Open Source Branch for MonoGame

Posted by Greg Kasavin on August 24, 2012

Hey, this a quick note for our fellow game developers out there. As you may know, we originally released Bastion for Xbox LIVE Arcade and PC, but we’ve since shipped versions for Google’s Chrome browser as well as Mac and Linux. These more recent versions of Bastion used MonoGame, an open-source implementation of the Microsoft XNA 4 Framework. Given the spirit of open-source development, we’re happy to make our changes available:

Bastion for Native Client – MonoGame Branch

Bastion for Mac – MonoGame Branch

Bastion for Linux – MonoGame Branch

Please note the Native Client version is least likely to work “out of the box” due to the proprietary nature of the work we had to do there. Also we cannot guarantee being able to provide support for these branches if you decide to use them.

MonoGame was essential to our ability to bring Bastion to new platforms so we hope our work can likewise help other developers. […]

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Bastion: One Year Later

Posted by Greg Kasavin on July 27, 2012

On July 20 last year, Bastion launched on Xbox LIVE Arcade as the first title in the 2011 Summer of Arcade. This past weekend we figured we’d get our whole team together to mark the occasion at the house where Bastion was made, and reflect on the incredible show of support we’ve received from all you Bastion players out there during such an incredible year.

Bastion One-Year Anniversary
@ our Bastion anniversary party, feat. the Supergiants and close friends who helped along the way. Left to right: Atambir Rao, Logan Cunningham, Greg Kasavin, Chris Jurney, Amir Rao, Anna Lee, Gavin Simon, Jen Zee, Andre Mina, Darren Korb, Bret Denslow, Alex Ahad, Michael Ailshie, Ashley Barrett.

* * *

These are some of the major things that happened for us in the last 12 months:

- We shipped Bastion on Xbox LIVE Arcade, PC, Google Chrome, Mac, and Linux as part of Humble Indie Bundle V

- We moved from a house in San Jose to a little studio space in San Francisco

- Our game earned more than 100 industry accolades

- Our game sold more than 1.3 million copies, including Humble Bundle sales

- Our team grew from seven to nine people, with Michael and Chris joining

- We’ve been keeping busy supporting Bastion and figuring out what’s next

* * *

We never could have expected this kind of success for our first game and love having such a high standard to live up to with whatever we do next — we appreciate your patience in the mean time, and we always look forward to hearing from you via email, Twitter, Facebook, even the occasional hand-written letter, and meeting you in person at places like PAX.

Thank you for a great and memorable year.

One last thing — for Bastion’s one-year anniversary we figured we’d make everything 25% off in our online store for one week. Use the discount code 1YEAR at checkout. We’ve got a new art print by Jen Zee up for grabs in there:

We hope you enjoy it. […]

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Supergiant Games is based in San Francisco, California. Email us for general inquiries or media inquiries.

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