We often get emails from video content creators asking our permission to create and monetize videos about Bastion and Transistor. We wanted to come up with a clear stance on this to save everyone the trouble of ever having to ask us about it again. Our stance is this:
You’re welcome to create Let’s Play-style videos of our games and monetize them if you want.
In more detail: Supergiant Games permits you to create free or ad-supported videos (including Let’s Plays, speed runs, reviews, commentary, and so on) using captured or streamed video from Supergiant Games’ video games. You do not need to request written permission to create such content.
Additional written permission from Supergiant Games is required for any use of Supergiant’s art, music and audio content outside of captured in-game footage (please e-mail email@example.com with any such requests).
Should you decide to post videos containing Supergiant content, we request that you provide a functional link to our site or a product page for the version of the game used in the making of said content.
We survived our exciting trip to the 2013 Electronic Entertainment Expo, where we let lots of people get their hands on Transistor for the first time. Turns out a bunch of them liked it! See below for links to what people said about the game, or check our E3 photo gallery on Facebook for a glimpse of our trip. In the meantime, much as we loved basking in the neon light of E3, it feels good to be back to work! We’re in the thick of development and look forward to making good progress this summer.
One of the most common questions we get about our next game is, which platforms is it coming to? Today we’re excited to have a specific answer for you at last: When Transistor is released sometime early next year, it will be available day one for PlayStation 4, and for PC on Steam. We plan to bring the game to Linux and Mac afterwards, and haven’t ruled anything out beyond that.
It’s no coincidence we’re making this announcement now during the week of the big Electronic Entertainment Expo in Los Angeles. Sony gave us the opportunity to show our game in their booth this week, where we’ll be on hand with an early playable build. After an amazing PAX East, it’s going to be great letting a whole new slew of players try the game at E3 — but back to the topic at hand!
Even before we announced Transistor earlier this year, we’d been giving a lot of thought to which platform or platforms would make the best home for the game. It’s a big decision that can influence aspects of the game’s design and can ultimately have a lot to do with its overall success. By focusing on the PlayStation 4 and PC as our launch platforms, we think we’ll be able to reach many of our existing fans right from the start, while letting us focus on delivering the best game possible at launch.
You may know that our first game, Bastion, is available for more than six different platforms at this point. But it started on just one. We were still working on new versions of Bastion more than a year after the initial launch on Xbox LIVE Arcade. The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, […]
We’ve compiled a list of frequently asked questions about Transistor for your reference. If you have additional questions you’d like answered, send us a note!
What is Transistor?
Transistor is a sci-fi themed action RPG that invites players to wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city. The game seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners. Have a look at the reveal trailer to get a feel for the game.
When is Transistor due out?
Transistor’s release date is May 20 for the PlayStation 4 and PC (please note it will launch on May 21 for the PlayStation 4 in Europe).
The OST includes an exclusive bonus track, “Signals”, created especially for this release. We will have the OST available digitally on May 20, and the physical CD will ship soon after. If you preorder the disc, you will get the digital download immediately as of May 20.
Will Transistor be available in my country?
We’re back after a whirlwind couple of weeks following the reveal of our next game, Transistor. The initial response we got to the announcement and reveal trailer was everything we could have hoped for, and the response we got a couple of days later at PAX East was even better. There we let hundreds of people get their hands on the game, as they braved lines much longer than we expected for a chance to try an early build. Now that we’re back, our mission is to build the game that will more than live up to the promise all those people saw in it. Your support means everything as we press onward, and we really appreciate all the feedback we got during the show and from all sorts of places on the Internet.
In the mean time, check out photos of our trip, and check out some of the coverage we got from various gaming publications around the world:
Press for Transistor
“…it immediately became one of my most anticipated games after my time with it on the show floor.” — Game Informer
“…I am ecstatic to explore that exotic mystery.” — IGN.com
“Transistor is the sexiest game I played At PAX East.” — Kotaku
“A beautiful, tactical twist on action-RPG.” — Joystiq
We are very, very excited to reveal today a new game we’ve been working on here at Supergiant, a science-fiction-themed action RPG we’re calling Transistor. We’ll have an early build playable this week at PAX East at our booth #892, and right now, we have our reveal trailer! Check it out and read on.
Transistor invites players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling. All of us from the Bastion development team are working together again on this new project, with the aid of a handful of talented new people who’ve joined us since Bastion’s launch.
In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners.
We expect Transistor to be released in early 2014. We have not yet decided on which platform or platforms the game will be available for.
We know you’ll have a lot of questions about Transistor, so we’ll be putting together a FAQ that addresses them, as well as answering more via Twitter and Facebook — and in person at PAX East this week! And now that the cat’s out of the bag, we’ll be keeping you posted on how development is coming along in the weeks and months to come. We can’t wait to hear what you think!
Update: The Humble Weekly Sale featuring Bastion is now over! Thanks to everyone who participated. People purchased approximately 80,000 copies of Bastion during the course of that week!
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To coincide with the reveal of Transistor, we’re very happy to have Bastion in the Humble Weekly Sale! Pay what you want for our first game and get it DRM-free for PC, Mac, and Linux. Pay a little more and get our never-before-released Bastion Digital Art Pack plus physical merchandise including a Transistor post card! Part (or all) of your proceeds go to charity.
We’re very grateful for all the support we’ve received for our first game. […]
As the year (perhaps the WORLD?!) draws to a close, we wanted to recap some of the latest news on what’s happening with Bastion and with us at Supergiant.
Bastion Announcer Pack for Dota 2
We’re very happy to reveal the Bastion Announcer Pack for Dota 2, Valve’s popular and incredibly deep team-based action strategy game!
Featuring more than 700 original lines of voiceover delivered by the voice of Bastion’s narrator, Logan Cunningham, the Bastion Announcer Pack for Dota 2 puts our special spin on one of the most complex and engaging competitive games we’ve ever played. A couple of us on team are huge fans of Dota 2 (the original DotA mod for Warcraft III is one of Supergiant cofounder Amir Rao’s all-time favorite games) so it was a real treat to contribute something to this game and collaborate with the amazing team at Valve. If you’d like to know more about Dota 2, visit the official web site.
Season’s Greetings from Supergiant
From all of us at Supergiant, we wish you a happy and safe holiday season, and best wishes for the year to come. Jen put the sentiment in the form of a wallpaper-sized visual here:
Thank you for your ongoing support. And a very special thanks to those of you who’ve been keeping tabs on us ever since before Bastion was released. This has been another great year for us — a year in which we got Bastion on Mac, Linux, the iPad, […]
In honor of the weather getting colder in the northern hemisphere, the Supergiant Store is having a HOLIDAY SALE, now through the end of the year! Every item is marked down by around 20% or more, so it’s a great time to stock up on items for any fans of Bastion on your holiday shopping list.
About the Supergiant Store: Every item in the Supergiant Store was designed by us, and we ship everything straight from our San Francisco headquarters.
Domestic & International Shipping: We guarantee shipping by Christmas in North America for purchases made between now and December 17. We ship to anywhere in the world, though we ask that international customers please order as early as possible to best ensure your order arrives in time for the holidays. […]
Today we’re rolling out the 1.1 update to Bastion for iPad, which adds support for the iPhone 5, iPhone 4S, and 5th generation iPod touch! As part of this, Bastion is now fully optimized for the iPhone 5′s Retina display — check out the screenshots in this post to get an impression — and we’ve also added iCloud support so your progress can transfer seamlessly from one device to another. (To transfer existing data to iCloud, please update the app and load each save slot you want to sync.)
This is a free update if you already own Bastion for iPad, and new players can get the game on any of these devices for $4.99. Either way, head over to Bastion’s page on the App Store to get the latest version, or read on for more info.
Then, a couple of months ago on September 12, Apple unveiled the iPhone 5. Now, we’d previously stated in our FAQ for the iPad version that we chose to focus exclusively on iPad both for technical reasons and because we “felt the game experience would not translate well to the iPhone’s smaller screen.” Well, the iPhone 5 added quite a bit of screen real estate, so we decided to take another look. And sure enough, we found that Bastion looked great and ran beautifully on the new device. Of course we still needed to update all the menu screens and re-tune the controls to fit the smaller form factor, not to mention implement iCloud support, so all that took a little while. But it’s finally ready!
While we were looking into getting the game on iPhone 5, we wanted to see which other iOS devices we could support. We found the game looked and played better than we expected on iPhone 4S, and also […]