Posted by Greg Kasavin on December 20, 2013
We’ve been pretty quiet this season, so as the year winds down we wanted to give an update on what we’ve been up to! And show you our festive studio décor.
What we’ve been up to, simply put, is making Transistor.
After our reveal of Transistor went over as well as it did back in March, our goal became very clear: to keep doing everything we can to make the full game live up to the first impression. We had our second major showing at E3 a couple of months later, where we announced the game is coming to PlayStation 4 and PC. We had one more big showing planned for this year, which happened at PAX Prime. Then after that, we wanted to hunker down and work on the game for the rest of the year. And that’s exactly what we’ve done.
Right now Transistor is in an alpha state where just about all of the content, systems, and features we have in mind are implemented in some fashion, and the game is playable from beginning to end. It’s where we wanted to be as we head into 2014.
In the coming weeks, we plan to keep testing, tuning, and iterating on every aspect of the game until we think it’s ready to put out there for you to play. We’ll talk more specifics as we get closer to that time. Until then, you can always check in with us on Twitter or Facebook. Stay tuned, happy holidays, and keep in touch!
P.S.: All the merchandise in our Supergiant Store is on sale for the holidays if you’d like to have a look.