Transistor @ PAX Prime 2013 Recap

Posted by Greg Kasavin on September 6, 2013

We’re back from our big trip to Seattle where we let many hundreds of people get their hands on our latest build of Transistor. Three years ago, we showed Bastion in public for the first time as part of the PAX 10, and this show has been special to us ever since. As we dive back into development, we wanted to share some of the highlights from the show:

Supergiant @ PAX Prime in Photos
Have a look at dozens of photos we snapped from our booth and other related events at the show.
Supergiant at PAX Prime 2013

One of the things we love about PAX is it’s an opportunity to have our whole team in the same place at the same time. Not only that, the sheer number of people willing to come visit us and wait through a 2-hour line just to play our game is something we still can’t get used to.

Latest Media Impressions of Transistor
We showed an updated build at PAX Prime, featuring a number of improvements on what we let people play at PAX East and E3. Here are links to some media impressions of how the game is shaping up!

“Transistor had us all sorts of excited at PAX Prime.” — Destructoid

Video: “Transistor – Sharp Combat and Aesthetics” — GameSpot

“Whereas Bastion played it relatively safe with its gameplay, Transistor is an entirely new combat experience.” — GamesRadar

“Managed to play it before I said goodbye to PAX 2013. I’m so thankful I did. Blew me away.” —

“…in Transistor the player has a very different relationship to the voice-over character.” — Polygon

“A moody, melodic score complements Supergiant’s luscious visuals” —

“With a unique story and gameplay, Transistor is something to look forward to.” —

“Transistor oozed charm from the moment I moved Red around the map.” — Indie Game Insider

“Transistor is shaping up to be an atmospheric masterpiece.” —

“Transistor was basically my game of PAX 2013 and I hope you go and check it out if you get the chance.” —

“Transistor is definitely one of the most visually striking and downright fun games coming out soon.” —

“…there is no greater joy in this game than executing a well thought out plan that decimates the enemies on the screen.” —

Video Interview w/ Adam Sessler —

Video Interview — Polaris

Video Interview — Front Towards Gamer

Video Interview —

Video Interview — LinusTechTips

Audio interview: “Greg Kasavin talks about SuperGiant Games upcoming science fiction title Transistor”

Let us know if we missed anything!

10 Questions with Supergiant Games Q&A Panel
We had a lovely time at our Q&A panel hosted by the AIAS, and got some great questions. Hundreds of people showed up, and we heard some great feedback afterwards so we hope that those of you in attendance found the Q&A to be worthwhile. For those of you who missed it, while video is not available, the folks at Busy Gamer Nation recorded audio for the entire thing, which you can listen to here.

Darren & Ashley’s Live Performance
On Sunday night at the show, Darren Korb and Ashley Barrett performed live acoustic versions of several songs from the Bastion and Transistor original soundtracks. In particular this was the first and thus-far-only time that the full-length version of “We All Become”, the song from the Transistor reveal trailer, has ever been heard. Here is one of several recordings of the performance we found online:

We’re often asked if or when “We All Become” will be available for download. We expect to include it as part of an official soundtrack release for Transistor around the time of the game’s launch early next year. We’ll release more details later on.

The Bastion Fan Book
More about this later but one of the most memorable moments of the show for us came after our Q&A panel when a group of Bastion fans presented us with a hand-illustrated, hand-written book of words and artwork inspired by our game. It was created in collaboration by a community of Bastion fans from around the world. It’s just stunning, and a testament to the creativity and passion of our players. For now, here’s a video of Jen reacting to seeing the book for the first time:

Thank you very much to all those who contributed to this one-of-a-kind artifact.

* * *

That’s another PAX on the books! If you had a chance to come to the show, we’d love to get your impressions. And if you couldn’t make it, we hope this recap gives a sense of what it was like! As for us, we’re all the more amped up to be back to working on the rest of the game. Stay tuned!


  • William Cross on 6/9/2013

    This was an amazing week. Seeing you guys at yet another convention, spreading so much love and excitement. The game has changed a lot since the initial unveiling and that is amazing to see. All good things must eventually come to an end. Thanks for sharing the most memorable moments of this event. Despite not being there I can easily see the positive force that is constantly fueling these conventions. It is mindblowing. Glad you guys enjoyed yourselves and are back to work. Can't wait to see more progress. Love you guys!

  • Felix on 9/9/2013

    I am looking forward to this game something fierce! Apart from creating what looks like an imaginative, immersive setting and compelling gameplay, you also nail a character, through Red, that matches what I tend to make in any game where I get to form my own character; a redhead wielding a giant sword -- a sword possessing its own persona at that -- and give her skills that makes me just want to dive into combat again and again. It looks so promising thus far I can't even imagine what you could possibly do to make it all go wrong, apart from making the game too short, leaving me wanting. Keep up the good work!

  • Arcental on 15/9/2013

    Absolute wonders.

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