Out Now: Bastion for iPad!

Posted by Greg Kasavin on August 29, 2012

We’re very excited to announce that Bastion for iPad is now available on the App Store! You can come try it for yourself this week at PAX Prime (we’re at booth 6019). Featuring all the narration, music, artwork, and action that made Bastion one of the most acclaimed games of 2011, this latest version reimagines the play experience to work intuitively using the iPad’s touch screen.

Have a look at our reveal trailer:

We’ve got a lot of little details to share about this version so we decided to share them by way of this Bastion for iPad FAQ!

UPDATE — November 14, 2012: Bastion is now a Universal App! We’ve updated the contents of this FAQ to reflect the latest changes in the 1.1 version.

What is Bastion for iOS?
Bastion for iOS is our award-winning game re-created to work with touch controls and feel right at home on the iPad, iPhone, and iPod touch. If you’re not familiar with the original game, you can learn more about Bastion here. If you want to know more about Apple’s hardware, visit Apple’s web site.

Where can I get it?
Bastion for iOS is available on the App Store.

How much does it cost?
Bastion for iPad costs $4.99.

Which devices does the game support?
Here is a full list of devices supported by Bastion for iOS after the 1.1 update:
- iPad 2
- iPad 3rd Generation
- iPad 4th Generation
- iPad mini
- iPhone 4S
- iPhone 5
- iPod touch 5th Generation

Bastion will not run on older devices for technical reasons.

Does Bastion for iOS support the Retina display on the New iPad?
Yes. Bastion for iPad looks even sharper and more colorful on the New iPad. The screenshots in this blog post should give you an impression of how the game looks.

Is Bastion for iOS optimized for the iPhone 5′s Retina Display?
Yes. We reworked every screen type in the game to take advantage of the iPhone 5′s larger screen. Here is an example of one of the […]

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Bastion’s Open Source Branch for MonoGame

Posted by Greg Kasavin on August 24, 2012

Hey, this a quick note for our fellow game developers out there. As you may know, we originally released Bastion for Xbox LIVE Arcade and PC, but we’ve since shipped versions for Google’s Chrome browser as well as Mac and Linux. These more recent versions of Bastion used MonoGame, an open-source implementation of the Microsoft XNA 4 Framework. Given the spirit of open-source development, we’re happy to make our changes available:

Bastion for Native Client – MonoGame Branch

Bastion for Mac – MonoGame Branch

Bastion for Linux – MonoGame Branch

Please note the Native Client version is least likely to work “out of the box” due to the proprietary nature of the work we had to do there. Also we cannot guarantee being able to provide support for these branches if you decide to use them.

MonoGame was essential to our ability to bring Bastion to new platforms so we hope our work can likewise help other developers. […]

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