Bastion Bulletin, February 2012

Posted by Greg on February 15, 2012

Hey, how about we run down a bunch of stuff we’ve been up to lately, as general assurance that we haven’t fallen off the face of the Earth? Here we go:

Bastion @ AIAS Awards: Last week we were honored to accept the award for Downloadable Title of the Year from the Academy of Interactive Arts and Sciences. What’s unique about this award is that it’s decided by members of the game development community. It’s thrilling to have made something that earned recognition from fellow developers. Photo courtesy of VentureBeat.com.

Supergiant Games @ AIAS Awards

Cold Kid Wallpaper: You might have seen this piece as part of our recent Steam sale or other places and now Jen’s turned it into a good and proper wallpaper for you and your monitor to enjoy:

Bastion - Cold Kid Wallpaper
View in: 1920×1080 | 1680×1050 | 1600×1200

Supergiant Games @ GDC: The Game Developers Conference is right in our backyard here in San Francsico, and is only a few weeks away. Several of us have speaking opportunities lined up at this always-inspiring event.

- First up, our studio director and cofounder Amir Rao will be speaking as part of the Failure Workshop, about a particular aspect of Bastion that we worked on but ultimately threw out. It’ll provide some new insight into Bastion’s design process.

- Next, our audio director Darren Korb will be giving the audio track keynote, titled Build That Wall: Creating the Audio for Bastion. In it Darren will talk through our approach to audio at Supergiant and how he was able to pull it off.

- Finally, I’m giving a talk called Creating Atmosphere in Games, a subject that’s of great personal interest to me. Bastion earned recognition for its atmosphere so as part of this talk I’ll explain the thought process that led to the result.

(Also we’re more than likely going to PAX East in April.)

Welcome Michael! Last but definitely not least, we have a new member of our team, bringing us to eight people strong. Michael Ailshie is helping us keep our new studio space in order and is also handling all order fulfillment and customer service at our new online store. Any time you order something from us, Michael’s the one shipping it straight from our studio space to wherever you are. He’s quickly become invaluable around here and his efforts mean that the rest of us can stay focused on development. Check out Michael’s full bio on our Team Page.

That’s all for now! Other than that, we’re keeping plenty busy as a team these days and are excited to keep pushing forward.

3 Comments

  • Tim! on 21/2/2012

    I finished your game tonight... First game I've finished in years, really. The last one was Half Life 2 (that says something about your accomplishments). When I reached the end of the kid's tale, I realized the only option for me was to "journey forth". My one frustration with this is that I won't get to see where the kid and Rucks go... Bastion really is one of the best uses of $15 I could ever think of. Whatever you dream up next, I'll be sure to buy it, probably twice... But please hurry, my wallet grows hotter by the minute. tl;dr: Shut up and take my money!

  • Casey on 23/2/2012

    "..to make games that spark your imagination like the games you played as a kid." I love you for this. I was ranting about how games these days just don't have that 'magic' like games of the old days. I cannot thank you enough for bringing that 'magic' back. And about Bastion.. It's beautiful. I'm speechless, really. I will continue to spread the word about Bastion, and surely have my kids play it in the future. Love from Indonesia!

  • Matteo on 24/2/2012

    Hi Mike!

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