Bastion Bulletin, February 2012
Posted by Greg on February 15, 2012
Hey, how about we run down a bunch of stuff we’ve been up to lately, as general assurance that we haven’t fallen off the face of the Earth? Here we go:
Bastion @ AIAS Awards: Last week we were honored to accept the award for Downloadable Title of the Year from the Academy of Interactive Arts and Sciences. What’s unique about this award is that it’s decided by members of the game development community. It’s thrilling to have made something that earned recognition from fellow developers. Photo courtesy of VentureBeat.com.
Cold Kid Wallpaper: You might have seen this piece as part of our recent Steam sale or other places and now Jen’s turned it into a good and proper wallpaper for you and your monitor to enjoy:

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Supergiant Games @ GDC: The Game Developers Conference is right in our backyard here in San Francsico, and is only a few weeks away. Several of us have speaking opportunities lined up at this always-inspiring event.
- First up, our studio director and cofounder Amir Rao will be speaking as part of the Failure Workshop, about a particular aspect of Bastion that we worked on but ultimately threw out. It’ll provide some new insight into Bastion’s design process.
- Next, our audio director Darren Korb will be giving the audio track keynote, titled Build That Wall: Creating the Audio for Bastion. In it Darren will talk through our approach to audio at Supergiant and how he was able to pull it off.
- Finally, I’m giving a talk called Creating Atmosphere in Games, a subject that’s of great personal interest to me. Bastion earned recognition for its atmosphere so as part of this talk I’ll explain the thought process that led to the result.
(Also we’re more than likely going to PAX East in April.)
Welcome Michael! Last but definitely not least, we have a new member of our team, bringing us to eight people strong. Michael Ailshie is helping us keep our new studio space in order and is also […]
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