Presenting the Bastion Launch Trailer!

Posted by Greg Kasavin on July 15, 2011

As we near Bastion’s July 20 launch date on Xbox LIVE Arcade, we’re very pleased to present the all-new Launch Trailer. Check it out, if you’d like to know more about it, read on!

We built this trailer with our own bare hands (OK and some software), just like the game itself and our Reveal Trailer from last year. Our process for creating trailers is a little unusual so we wanted to take you through how we made it.

Step 1: Concept & Narrative
When it comes time to create a trailer, we start with the story. Story is an important part of our game, so rather than just spell out Bastion’s feature set or show a bunch of cool-looking clips from the game, we aim to capture the tone and atmosphere using original content. This way, those unfamiliar with the game should get a feel for it, while those already familiar should gain new insight into the world.

Once we decided on an angle for the story, I wrote the narration in collaboration with Amir (akin to the writing process for the rest of the game), then Darren recorded the narration with Logan our voice actor. We then had a narration track to serve as the spine of our trailer.

Step 2: Artwork & Motion Graphics
In conjunction with the narrative thread, we wanted to create original artwork for this trailer to express the look and feel of the world. Jen has long wanted to illustrate a more dramatic scene from the game, so she pursued the idea of an image where the Kid is squaring off versus a gigantic Scumbag, one of the more colorful creatures in our game. As this would be an animated painting, we wanted it both to reveal the look and feel of the gameworld while also showcasing some of our characters. Our friend Andre Mina did the motion graphics on this piece, in collaboration with Jen.

Step 3. Musical Score
With the narrative and art concepts in place, Darren then worked on creating original music for the trailer based on the tone we wanted. By this point we had a general sense of the timing and flow of the piece, though that really wouldn’t come together until Darren created the music. The music ends up being the real driving force of the trailer. As with our Reveal Trailer, the music in the Launch Trailer is an original composition written for this video.

Step 4: Gameplay Footage
We had much less to show when we were making the Reveal Trailer last year, but this time around we had a whole game’s worth of stuff to show. We wanted to make sure to show a greater breadth of content, to express that Bastion is a grand adventure that will take you to a wide variety of places. At the same time, we made sure not to spoil anything here, as we hate it when trailers give away a game’s coolest surprises. Lastly, we wanted to show more of the RPG systems at work. With all that in mind, I sat down and captured lots and lots of HD footage from the game, and cut it into clips, which Darren then used to cut the piece together.

Step 5, 6, 7, etc.: Rough Cut & Iteration
With the artwork, narration, music, and video footage in hand, Darren proceeded to cut the whole thing together into a cohesive piece. Once we have a complete piece to look at, we start reviewing and iterating. We got up to about version 9 before we decided to lock the thing down, with Darren tweaking and editing and mixing, trying to get each little moment to look and feel just right. We iterate until the level of our nitpicking makes us want to kill each other or ourselves, which is when we know we’re done.

There you have it! We had a great time putting this piece together, and thought it would be the perfect way to count down the last few days until our game is out.

– GregK

14 Comments

  • Cunningjim on 16/7/2011

    This new trailer gave me chills. The art could stand alone as a graphic novel but the combination of Darren's music and Logan's sobering voice with a touch of humor take it to a very high level. I'm an old-school gamer in your mature demographic but I am looking forward to playing Bastion on the PC.

  • Andrea on 16/7/2011

    I'll buy it on PC too (I think will be release on Steam). Good luck guys. After this trailer I'm sure to buy the game, thanks for showing more gameplay. I was dubious just for that aspect of the game.

  • reticle2020 on 16/7/2011

    Already got my Microsoft Points...can't wait...4 more days!!! ^__^

  • theifswimer on 17/7/2011

    this could posibly be the best serious/funny game ever, even better that portal 1&2

  • Chuka on 18/7/2011

    Just want to compliment Greg Kasavin big time! Greg's reviews back when he was at Gamespot was what got me interested in video games as an industry. Taking a game from "really cool" to "Memorable/Epic" ain't easy but I think Bastion might just nail it. I'm really hoping this turns out to be both a critical and commercial success. Just hope I get the chance to shake your hand some day Greg, cos u and ur team are destined for greatness. All the way from Africa, yours truly Chuka

  • Rudy on 19/7/2011

    I truly cannot wait! This trailer makes me salivate even more for this game!

  • reticle2020 on 19/7/2011

    Only one more day!!!

  • Diego on 19/7/2011

    Gratz on the launch. I cannot wait to play it. By the way, has it been released to PC already? I failed to find a way to buy it as of now, can you please direct me to a place where I can buy and download it? Thanks :)

  • goedel on 19/7/2011

    indeed i'd like to buy it... by the way, there is a mac release planned? on steam maybe?

  • stephane on 19/7/2011

    Is there a PS3 release? i'd like to buy it.

  • MR on 20/7/2011

    Amazing! Can't wait for this on the PC! Steam release??

  • Chieze O on 20/7/2011

    This looks simply awesome! Please release on PSN when you can do so, as I'm basically guaranteed to give you my money for this when you do! Actually, now that I see that it's going to be on PC, I'll get it there (when available). AND on PSN! 8^D

  • Xessive on 20/7/2011

    Amazing! It's pretty exciting to see its release! Great work, guys! Now I will look forward to the PC release (since I don't have an X360).

  • Jack on 27/7/2011

    Ok: I don't play video games but my son does, the music is great I want the music CD. put it out and I'll buy it.

Contact Us

Supergiant Games is based in San Francisco, California. Email us for general inquiries or media inquiries.

Supergiant Games

Connect

Find us on Facebook and Twitter for the latest on what we're up to! We post there more often than we do here.