Posted by Greg on May 24, 2011
This month is all about wrapping development on the Xbox 360 version of Bastion and getting ready for our showing at June’s Electronic Entertainment Expo in Los Angeles. We haven’t quite crossed the finish line with development yet but we’re so close we can taste it. Here’s the latest from our camp:
Friday, May 27: “Building the Bastion” on Giant Bomb!
We’ll be live on Giant Bomb once again this coming Friday at 3:30pm Pacific to bring you the latest episode of Building the Bastion, which provides an inside look at our sometimes-strange development process. In this episode, you’ll get a glimpse of what it’s like trying to pull the final pieces of a game together and get it ready for release. Witness the anticlimax! Fair warning: Many late nights were involved, and things maybe got a little loopy. You can see how it all turned out and tune in for live Q&A plus get a sneak peek at the new content we’ll be showing at E3. Tune in and let us know what you think! And if you want to get up to speed, check out the previous episodes.
New Preview, Video, & Screens on IGN
Find out why IGN says “this game is awesome and people should be talking about it” in their new preview of Bastion.
The preview is based on the hands-on-playable build we’ll be showing at E3, and the video preview (embedded in the story) shows how it all looks in action. Also if you dig into the screen gallery you’ll find six new screenshots we’ve prepared in time for the big show, which feature some never-before-seen weapons and environments. We’ll be talking more about these soon. Look for lots more coverage of Bastion online both before and after E3.
Supergiant Games @ E3 2011
The first full week of June, all seven of us at Supergiant Games will be piling into a couple of vehicles and driving on down to Los Angeles for E3. We’ll be there on the show floor from June 7 through 9 letting people get their hands on Bastion and answering any questions they may have. Bastion will be one of the games featured in the Warner Bros. booth in South Hall, so if you’re going to the show, do stop on by and say hello. And try the game of course! We’ll be letting people get their hands on the latest version of the prologue as well as a never-before-seen area from farther into the adventure, which showcases later environments, foes, and weapons. Don’t worry, we wouldn’t show it if it was too much of a spoiler.
With any luck we’ll soon be able to call the game “done” but technically we’re not quite there yet. Things are simmering down a bit, though, and we’re taking some time to reflect back on our development process and jot down some notes for our future selves. Still no official word on our release date on XBLA, which continues to be “summer”, but we hope to have a specific date and pricing information out there soon. Got any questions about the game? Check out our recently posted Bastion FAQ and send us a note if we missed anything.