Posted by Greg Kasavin on May 27, 2011
With E3 and our not-yet-determined summer release date approaching, we couldn’t resist snapping a few more screens of some of the game’s different areas. Have a look at some never-before-seen foes and environments, as well as a new weapon, the Scrap Musket… which works an awful lot like a 12-gauge shotgun. And don’t worry about spoilers, this stuff is just the tip of the iceberg.
Also, all you keen-eyed observers should compare some of these shots with some of the older shots we released, to see some of the added polish (detail, lighting, and so on) we’ve added to the game.
Talk about a rude awakening. The Calamity didn’t leave much behind.
If subtlety ain’t your style, you can always count on the Scrap Musket to clean up any mess.
Beyond the City of Caelondia lies the Wild Unknown, packed with dangers and mysteries.
The Kid decides to break for a little training with his trusty hammer.
The beasts of the wild don’t much care for trespassers.
Can’t complain about the view from up there.
Posted by Greg Kasavin on May 24, 2011
This month is all about wrapping development on the Xbox 360 version of Bastion and getting ready for our showing at June’s Electronic Entertainment Expo in Los Angeles. We haven’t quite crossed the finish line with development yet but we’re so close we can taste it. Here’s the latest from our camp:
Friday, May 27: “Building the Bastion” on Giant Bomb!
We’ll be live on Giant Bomb once again this coming Friday at 3:30pm Pacific to bring you the latest episode of Building the Bastion, which provides an inside look at our sometimes-strange development process. In this episode, you’ll get a glimpse of what it’s like trying to pull the final pieces of a game together and get it ready for release. Witness the anticlimax! Fair warning: Many late nights were involved, and things maybe got a little loopy. You can see how it all turned out and tune in for live Q&A plus get a sneak peek at the new content we’ll be showing at E3. Tune in and let us know what you think! And if you want to get up to speed, check out the previous episodes.
New Preview, Video, & Screens on IGN
Find out why IGN says “this game is awesome and people should be talking about it” in their new preview of Bastion.
The preview is based on the hands-on-playable build we’ll be showing at E3, and the video preview (embedded in the story) shows how it all looks in action. Also if you dig into the screen gallery you’ll find six new screenshots we’ve prepared in time for the big show, which feature some never-before-seen weapons and environments. We’ll be talking more about these soon. Look for lots more coverage of Bastion online both before and after E3.
Supergiant Games @ E3 2011
The first full week of June, all seven of us at Supergiant Games will be piling into a couple of vehicles and driving on down to Los Angeles for E3. We’ll be there on the show floor from June 7 through 9 letting people get their hands on […]
Posted by Greg Kasavin on May 11, 2011
We’ve compiled a list of frequently asked questions about Bastion for easy reference in case you’re wondering something about the game. If you have additional questions you’d like answered, send us a note!
Last Updated: November 14, 2012
What is Bastion?
Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted 2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.
Is it any good?
Bastion has earned more than 100 industry accolades from dozens of different publications, including spots of Best of the Year lists from TIME, the Associated Press, NPR, CNN, USA Today, Entertainment Weekly, Wired, and more.
Who is the developer?
That’s us. Bastion is the debut title from Supergiant Games, and we’re a small independent studio that started in San Jose, California (we’re now in San Francisco). Our team includes former members of Electronic Arts’ Command & Conquer franchise and Infinity Ward’s Modern Warfare franchise. We moved on from working for giant publishers to make games our way. If you’d like to know more about us, you can see how we operate and what’s gone into the making of our first game in the Building the Bastion documentary series featured at GiantBomb.com.
Who is the publisher?
Bastion is published by Warner Bros., our distribution partner for this title. Read this for the full announcement about our partnership around the game.
Where can I get your soundtrack?
The Bastion Original Soundtrack is now available at our online store! Bastion includes an hour of original music composed and created by our audio director, Darren Korb. Darren started making music for Bastion relatively early in development as we were working to define the exact tone we wanted to strike with the game. As we started talking about a fantasy frontier world, Darren came up with a musical style he calls “acoustic […]
Posted by Greg Kasavin on May 2, 2011
As we prepare to release Bastion on Xbox LIVE Arcade this summer, one of the details we’ve worked out is our box art. OK, so the game doesn’t technically come in a box but you’ll still be seeing this on the XBLA marketplace:
What say you? Rather than try and capture the intense white-knuckle action of fighting a couple of Scumbags while the ground beneath your feet is falling away, we figured we’d go for something a little more in line with the tone and style of the game. Hope you like it.
Additionally, last week we got word from the ESRB about our official content rating, and it is:
E10+ means the game is suitable for ages 10 and up, at least according to the standards here in North America where. It felt good getting a content rating that reflected our desire for Bastion to be the sort of game that could be played and enjoyed by people of various ages… as opposed to just the 17-to-34-year-old male, the preferred target of most retail games. While Bastion was not designed specifically for younger players, it is meant to be an age-agnostic sort of game. If you know how to use a game controller and how to read basic onscreen prompts, the game will take care of you.
Let us know if you have questions about our content ratings in other territories. […]