Bastion Bulletin, April 2011

Posted by Greg on April 28, 2011

This has been a crucial month for us at Supergiant Games: After a big push by everyone on team, we locked down all the game’s content last week. That means we’re just about finished with development. The Xbox 360 version of Bastion is nearly ready!

We’re not quite there yet, of course. Andrew and Gavin are still hard at work on some key fixes so that we’ll be good and ready for Microsoft’s certification process to get on Xbox LIVE Arcade. In turn, that process can take a little while. Even so, at this point we can safely say it’s been an amazing experience, late nights and all. We’ve had a great time playing through the game over and over in different ways and we’re very much looking forward to getting the game out there to people. These next few weeks are going to be agonizing while we wait… fortunately, there’s still a lot to do, and talk about! For example:

First Look at New Supergiant Games Logo
Since we’re on the verge of releasing our first game, it seemed like the appropriate time to update our studio logo to something that felt more in line with our spirit than what we started with. Here it is:

Supergiant Games

Through the course of creating Bastion we’ve gained a stronger grip on our identity as a team and studio, and this idea of wanting to make games that spark your imagination like the games you’ve played as a kid has stuck pretty well. Our new logo by Jen Zee reflects this, and even ties back to the game a bit, in ways you might notice when you play it. Hope you like it.

First Bastion Fan Art
OK, I guess we’re not counting the dude with the Bastion tattoo and the dude with the awesome Xbox 360 case mod, but notwithstanding those guys we’re pleased to reveal the first piece of Bastion fan art we’ve received!

Fan art!

This one comes from Gabriel, the 6-year-old son of one of our colleagues from Warner Bros., who’s been playing through the game father-and-son-style. In all seriousness […]

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