Posted by Greg on March 30, 2011
Update: Thanks very much to everyone who tuned in live! In case you missed the latest installment, you can watch it here. As always the show was a ton of fun and it was great / slightly scary to show you examples of us ever-so-gently unraveling in these past couple of months as we’ve been putting the finishing touches on the game.
There was so much to cover this time that we couldn’t give shouts-out to everyone we wanted to but we can make it up here: First off thanks to all the dudes from the Giant Bomb community who came up to us at PAX East recently, as your vote of support really means a lot. We’re really happy to get to reveal so much of the process to you. Second, big thanks to our Seattle-based QA team that’s currently putting the game through the ringer! You’re helping us find all sorts of heinous stuff and giving us confidence as we put the finishing touches on the game. Everybody keep your fingers crossed for us, because even though we’re almost done, some of the most important days are still ahead.
Original Post: This Friday, be sure to tune in to GiantBomb.com at 3:30pm Pacific and join Amir, Gavin, Jen, and Greg for the latest episode of Building the Bastion, in which we take you behind the scenes of the game we’re making and give a rare glimpse into the world of game development. And as always, we’ll be live on the air taking questions from the audience.
This time around we’ll be showing you one of the most up-to-date versions of the game, including some of the rich RPG systems you’ll get to sink your teeth into as a core part of the experience. We’ll also show more of a build from around a year ago, when the game’s reactive narration system first came online and when we were still exploring different ideas for the art style and world design. Be sure to let us know what you think!
If you need a refresher, check out the previous episode of the show!