“Building the Bastion” Continues!
Posted by Greg on December 3, 2010
UPDATE: Thanks to everyone who tuned in for the live show! In case you missed it, you can watch the episode on-demand right here. Witness the surpassing luxury of our workplace!
Be sure to tune in to GiantBomb.com today at 3:30pm Pacific and join Amir, Gavin, Jen, and Greg for the next installment of Building the Bastion, in which our team will take you behind the scenes of the game we’re working on and provide a rare glimpse into the world of game development.
This time around we’ll be showing the earliest version of Bastion’s story-driven campaign, back when it was basically stick figures, text screens, and scanned D&D monsters. Then we’ll be showing you a much more recent build, including a first look at a never-before-scene level and our overworld map. Let us know what you think after the show!
Also in case you missed it, Greg gave a live demo of Bastion’s prologue earlier this week on GameSpot, so check it out if you want to see the latest version of the game’s opening sequence.


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1 Comments
I just watched the prologue game play on gamespot. One of my all-time favorite games is Alundra, for the PSOne, because of its quick control response and focus on action. Bastion looks like the perfect successor to one of my favorite games, and with many new mechanics that I can't wait to explore!