Sneak Peek at More Bastion

Posted by Greg on November 20, 2010

We’re in the thick of production on the game, building lots of new environments, creatures, weapons, challenges, and stories. Here’s a quick glimpse at some of the new encounters we have in store. These are two never-before-released full-HD screenshots taken straight from our custom game engine.

Top Screenshot: If you’ve been following the game, you’ve probably seen the Kid pounding away at foes and obstacles alike using the mighty Cael Hammer he once used as a construction tool. The shot on the left is a first look at one of the other melee weapons in the gane, the War Machete. It’s much quicker than the hammer and can also be thrown so it doubles as a ranged weapon in a pinch!

Bottom Screenshot: This second shot shows the Sundown Path, one of the more precarious environments early on in the game. You’ll have to watch your step throughout Bastion, but even more so than usual in this deceptively pretty-looking locale.

We’ve got plenty more where these came from. We’ll never release screens containing spoilers though we’ll be showing you more locations, weapons, and creatures in the months to come. […]

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Bastion Bulletin, November 2010

Posted by Greg on November 20, 2010

Hey, here’s a rundown of the latest happenings on the good ship H.M.S. Supergiant Games, where the crew’s been hard at work building tons of new content for our game Bastion, which we’ll be excited to show you very soon.

Bastion Honored as a Top 10 Break Out Indie Game of 2011: We were thrilled to be hand-picked for DIY Gamer’s list of the most promising upcoming independent games from among all the inventive and amazing-looking titles now in development. Have a look at the full list, which includes several of our own most anticipated games.

Mark Your Calendars for Building the Bastion Episode 2: On Friday December 3 at 3:30pm Pacific, we’ll once again be live on GiantBomb.com showing you the inner workings of an independent game studio and the day-to-day madness that goes into the making of Bastion. This time we’re aiming to delve deeper into the narration aspect of the game, plus take you on a tour through our luxurious work environment… yeah. Discuss Bastion on Giant Bomb and let us know what you want to see!

Vote for Bastion as Indie of the Year: If you’re not sick of elections yet — and who isn’t?! — then we surely would appreciate your vote at Indie DB, which is pitting all new and upcoming independent games in a steel cage deathmatch that only popularity can decide.

Bastion Entered into the 2011 Independent Games Festival: About a month ago we submitted an updated version of the game for judging in the IGF, which each year brings us more and more-impressive indie games than ever before. We’re excited to be among the hundreds of promising games in the running this year, and whatever happens, we put our best effort into our submission build. Here’s our official IGF page. Wish us luck!

Now then, we’d better get back to it. Till next time! […]

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