Posted by Greg on September 9, 2010
We have returned safely from PAX in Seattle, which was an absolutely awesome event for us. In revealing Bastion in playable form at this show, we wanted to get the game into as many players’ hands as possible so that they could experience it for themselves. The response was everything we could have hoped for. We were already fired up to keep pushing forward in the particular direction of our game, and now we’re even more excited to build out the rest of it to the level that will live up to players’ highest expectations as well as our own. To those of you who played the game at PAX, thank you so much for your vote of confidence. The looks on many of your faces as you played has validated all the work leading up to this point.

The hand-painted artwork, the real-time narration, and the tight responsive feel of the combat stood out to many of you. To get an impression of what the show was like for us, visit our Facebook page and view our PAX 2010 photo gallery. There we have images of players flocking to our booth area as well as some of the special guests who showed up looking to play what we’ve been working on. We demoed the game for three days straight, and both of our demo stations were full pretty much at all times. For those of you who waited patiently for a chance to play, we hope you enjoyed our delicious home-made Scumbag Cookies (which taste better than they sound).
So thanks again to everyone who made PAX such an outstanding show for us. All of us on team agreed that the show was among the greatest experiences in our professional careers. We’re doing more than just hoping that this was a a sign of things to come: We will continue to do our absolute best to make Bastion live up to the potential that so many of you now have seen in it.
In addition to the incredible response we got from players, we were fortunate to receive […]
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Posted by Supergiant Games on September 2, 2010
You’ve seen the game. Now… experience the press release. But seriously, here’s the official word on our first game. We’re so excited to finally raise the curtain on what we’ve been working on! Even if you’ve been following us closely thus far, you’ll want to read this for some exciting new details. Note: If you’d like a PDF copy of this announcement, you can download it here. For screenshots and our official trailer, check our media page.
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FOR IMMEDIATE RELEASE
Supergiant Games Unveils “Bastion”, an Original Action Role-Playing Game
Set in a lush imaginative world, the digitally-distributed title invites players to create and fight for civilization’s last refuge as a mysterious narrator marks their every move.
SAN JOSE, CA – September 2, 2010 – Supergiant Games, an independent start-up studio founded by ex-designers of the hit Command & Conquer franchise, announced today that it is developing Bastion for digital platforms. Featuring a unique interactive narrative style and hand-painted environments in dazzling full-HD, Bastion challenges players to build a new world from the broken remnants of the past.
The goal of the game is to construct a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world into a series of floating islands. As players journey into the wild unknown in search of survivors and supplies, they will confront strange beasts, forge an array of customizable weapons, and gain new powers from specially-brewed spirits. The entire play experience of Bastion is dynamically narrated, gradually revealing a rich backstory as the narrator reacts to the player’s actions in real time.
“Our goal with Bastion is to hit players’ emotional chords in unexpected ways, in addition to delivering highly responsive gameplay that rewards finesse and experimentation,” said game industry veteran Greg Kasavin, Supergiant Games’ Creative Director. “We’re pushing to make it so that players become absorbed in the game’s distinctive setting and narrative tone from the first moments.”
Bastion will be shown in playable form at the PAX Prime event on September 3-5 in Seattle, where it is being […]
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Posted by Supergiant Games on September 2, 2010
We’re very pleased to announce that Mr. Greg Kasavin joins us today as Creative Director. He’ll be writing all the words you read and hear in our games, in addition to conjuring up our gameworlds, characters, and stories, among many other things. Greg is best known for his years working as Editor-in-Chief of GameSpot, though he’s been quietly making a difference in game development since 2007.
Greg met Supergiant Games cofounders Amir and Gavin at EA LA, where they worked together on Command & Conquer 3 and Red Alert 3 and became fast friends. Now that they’ve reunited, their first act together again will be to drive for 14 hours to Seattle. PAX awaits!
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Posted by Supergiant Games on September 1, 2010
Giant Bomb continues its pre-PAX coverage of Bastion with an exclusive reveal of our official trailer for the game, plus a brand-new slew of screenshots from the build we’ll be showing later this week!
To coincide with this, we’ve just launched our Bastion Media Page, featuring our official trailer plus eight screenshots in full-HD glory. These screens are the real deal, taken straight out of the silky-smooth playable sequence we’ll be letting people get their hands on at PAX.
So have a look at all this Bastion madness and if you’re planning to go to PAX this week, be sure to come visit us to experience the game for yourself! There’s still more news in store this week leading up to the big show, so keep your eyes peeled. And let us know what you think!
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